Repository navigation
WARUDO Mod Mate 0.1.1
WARUDO Mod Mate 0.1.1 — free, open-source Unity Editor mod-building helper.
Download WARUDO_Mod_Mate_0.1.1.unitypackage below and import it through Assets → Import Package → Custom Package…. No manual source compilation is required. Importing over 0.1.0 keeps your settings and build history; Build, Library, History and Package tab settings are now stored per Unity project (values from 0.1.0 are copied once into each project that reads them, the old ones are never changed).
What is new in 0.1.1:
- Runtime code now builds into the mod. Mod Mate compiles the mod's scripts itself: each assembly definition (.asmdef) becomes one DLL, and the plain scripts of a manual script folder become one more. This fixes
CS0012errors for members typed with Unity types (Transform, Animator, Vector2 ...) that appeared when UMod compiled loose scripts against Warudo.Core. - Automatic script collection works with SDK 0.14.3. Builds no longer fail with "The UMod automatic-source adapter is unavailable", and a prefab without custom scripts builds without any script step.
- Clearer preflight. Script folders with an .asmdef are no longer blocked as a whole. Preflight now blocks only real problems: references to assemblies WARUDO does not provide, missing precompiled DLLs, and name collisions with WARUDO's own assemblies. Code that uses scripts outside the mod folder is reported with a hint to move it in.
- Easier first build. A "Create settings" button on the Build tab prepares the SDK mod settings when they are missing.
- Better failure messages. A code security rejection lists the rejected APIs; compile errors name the source file and line; a build stopped by a script recompile or Play Mode says so and shows whether the settings were restored.
- Fixes. One tab's error no longer freezes the whole window (Retry button); the newest 3 failed build outputs are kept, older ones are cleaned from Mod Mate's own Library folder; the quick-build recovery marker is project-scoped; the history CSV is named
WarudoModMate_History_<date>.csv.
Use Unity 2021.3.45f2 on Windows. .warudo builds require the separately installed WARUDO Mod Tool SDK; the tested baseline is 0.14.3.10. Environment prefab builds and Live Test are not included. Input assets, shaders and SDKs retain their own licenses; Mod Mate is MIT licensed.
한국어: 0.1.1은 모드 런타임 코드를 Mod Mate가 직접 DLL로 컴파일해 넣도록 바꾼 업데이트입니다. UMod가 느슨한 스크립트를 컴파일할 때 나던 CS0012 오류와 SDK 0.14.3의 자동 수집 실패를 고쳤고, 사전 점검 메시지와 프로젝트별 설정 저장을 개선했습니다. 아래 유니티패키지를 받아 기존 버전 위에 임포트하세요.
日本語: 0.1.1 は、MOD のランタイムコードを Mod Mate が DLL として直接コンパイルするようにしたアップデートです。UMod が個別スクリプトをコンパイルする際の CS0012 エラーと SDK 0.14.3 での自動収集の失敗を修正し、事前確認のメッセージとプロジェクト別の設定保存を改善しました。下の Unity パッケージを既存バージョンの上にインポートしてください。
Validation: package audit (143 files: the 0.1.0 paths unchanged plus 9 new editor scripts, GUIDs unchanged, secret scan clean, sha256 below). Unity 2021.3.45f2: imported over 0.1.0 with 0 compile errors, the window shows v0.1.1. The new runtime-code compile path was exercised in a full SDK 0.14.3 character mod build. Loading a built mod in the WARUDO app is outside this check.
Support: studioraming@gmail.com