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v2.2.4
Immutable
release. Only release title and notes can be modified.
Fixed
Exported Textures Mirrored on glTF Models: glTF puts the UV origin at the top-left, and a .blend inherits that through the Blender bridge, so a map painted on one exported vertically flipped against the source asset's own UVs. UVs are now normalized to a bottom-left origin at import, matching the space the app paints and exports in. Projects saved before this are migrated on load.