A powerful real-time plugin to sync your Substance Painter textures and materials directly with Unreal Engine 5. Perfect for game devs, artists, and VFX professionals.
- โ Real-time sync from Substance Painter to Unreal Engine 5
- โ Automatic material and texture updates on save
- โ Compatible with custom shaders and UDIMs
- โ One-click connection setup via local network
- โ Optimized for large projects and AAA pipelines
- โ Supports both Windows and macOS environments
- Built specifically for artists needing speed and precision
- No need for manual export/import of maps
- Works out-of-the-box with native Unreal material system
- Seamless integration with both live preview and final rendering
- Lightweight and secure with minimal resource usage
- ๐ฎ Game Development: Preview stylized or PBR textures instantly inside your Unreal scene
- ๐ฌ Cinematics: Make fast iterations on materials without reimporting
- ๐ผ Archviz: Tweak materials live while adjusting lighting in UE5
- ๐งช VFX Pipelines: Keep Substance as your primary texturing tool while rendering in Unreal
- Saves hours in iteration time
- No file clutter or manual texture management
- Instant visual feedback inside the engine
- Focus on creativity, not file syncing
- No cloud communication โ local sync only
- API tokens stored securely and never transmitted
- Open-source and auditable for full transparency
1. Live Link UI in Substance Painter
The plugin panel inside Substance Painter with one-click sync controls
2. Real-Time Sync to Unreal Engine 5

3. Multi-Material Project with UDIMs
Complex mesh using UDIM workflow syncing textures without artifacts
4. Final Game Asset Render
A fully textured game asset rendered in Unreal with textures from Substance
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