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Training Well

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@SuperbCricket SuperbCricket released this 30 May 12:03
· 6 commits to main since this release

V1.0.1

Mostly QOL fixes:

  • Last lantern challenge room has a different layout to make bird jumps a tiny bit easier.
  • 2nd remote challenge room has a tiny ceiling fix to make the final jump a tiny bit easier.
  • Fixed some transition disc ride exploits in disc challenge. (Shout-out to Cas)
  • Placed some ghost blocks in first wheel room to prevent unnecessary soft-lock. (Shout-out to Shoam)
  • Placed some vines in final challenge rooms to prevent player from doing midair disk rides at wheel jump/ flute jump locations. (Shout-out to Cas)
  • Did some decoration here and there and fixed some floating pillars in the background.

Side Note:
Map will still soft-lock you in each challenge. I am working on a mod for custom inventory management which is close to fully working. I'll be releasing this mod when I find a simple way to inject this mod into animal well together with Maxwell. Right now I can only think of creating my own executable to boot animal well and inject the Maxwell.dll and my RoomItemMod.dll at the same time. This is a bit messy though because I'd rather have it inject when you load the training well mod through Maxwell automatically.

So right now I'm waiting for either:

  • Maxwell will support custom code in their mods folder that will interact with the Maxwell source code. (this isn't possible as of now).
  • I find a way to load my mod through Maxwell in any other possible way (this is possible if i missed something about loading dll files in the maxwell source code).

In short the mod will have to wait until I get it to boot through Maxwell.