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Uncharted for Windows 0.3.2

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@Supermedo Supermedo released this 15 Oct 21:37
· 21 commits to main since this release

The real fix for the crash right after the first cutscene in Uncharted 1 (skipped or not), and the same crash in U2/U3:

ASSERTION: GetRenderFrameParams(frameToFreeInstancesFor)->m_gfxEopTick

What was going on: at the start of every frame the game checks that the graphics side is done with a frame from three frames ago, so it can reuse it. On PS4 that's always true, so the game never waits, it just stops if it isn't. On PC the graphics side can fall behind for a moment, mostly while shaders are being built on a first run, and the game stopped. Now it waits for that frame instead. I tested it by slowing the graphics side down on purpose: the game kept running without a crash.

0.3.1's guess at a fix didn't help, sorry about that. It's turned off again in this version.

If you still get this crash with 0.3.2, please post your user\last_run.log in your issue.

Update: the launcher offers it when it starts, or unpack uncharted-windows.zip below over your old folder. Saves and settings are kept.

SuperMedo