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Release v1.0.0
What's New in v1.0.0
Changes
- Needed exports pathing (#9)
- Fix release workflow (#8)
- Address inability to escape line endings
- Create build-and-release.yml
- Make Args match setting names (#7)
- fix setting overrides
- move releases info to RELEASES.md; remove extended usage examples, basic examples suffice
- Settings as args (#6)
- Readme (#5)
- Support parsing .locres files
- WRF needed exports preset corrected
- Complete rewrite (#4)
- Update gitignore to follow dotnet patterns; remove all artifacts
- Let it update new files; add them to .gitignore
- Update Program.cs file directories so they're not my namee
- Update Program.cs
- Update README.md
- Update README.md
- Export all V2 Spawner id files
- Export all Dungeon sub dirs
- add Minimap resource to NeededExports for map
- Docs update for 1.2.2
- Fixed paths for V1Data and made some adjustments to print statements in Program.cs.
- v1data exports needed now
- Added code to copy an ini file needed for the map repo.
- Got it working for C4P 1.2.2. Added code to delete exports before getting new exports.
- Initial attempts to bring Cue4Parse up to date with 1.2.2.
- New mapper version
- Achievement export directories
- Latest DaD mapper
- Update README to include Crypto.json
- Crypto.json added
- UE5.3 not 5.2
- More new exports
- Need DataAsset subfolders to populate prop data with requirement info.
- More ability exports needed for Music and Persuasiveness
- More exports for abilities, new mapper
- Update README.md
- Export path needed for ability relationships
- Readme and more GE ability exports
- UE's extractor added, outpath path parameterized, readme updated
- Initial commit, ported from another project
- Initial commit
Downloads
- Windows (x64): BatchExport-windows-x64.zip
- Linux (x64): BatchExport-linux-x64.tar.gz
- macOS (x64): BatchExport-macos-x64.tar.gz
Usage
Extract the archive for your platform and run:
# Windows
BatchExport.exe --help
# Linux/macOS
./BatchExport --helpQuick Start
# Example usage
./BatchExport --preset WarRobotsFrontiers \
--pak-files-directory "C:\Game\Paks" \
--export-output-path "C:\Export" \
--mapping-file-path "C:\mappings.usmap"What's Changed
- Update README.md by @SamLJackson2 in #2
- Update README.md - Update Program.cs - For Verbatum Strings and Directory Check and Creation by @SamLJackson2 in #1
- Gitignore by @Surxe in #3
- Complete rewrite by @Surxe in #4
- Readme by @Surxe in #5
- Settings as args by @Surxe in #6
- Make Args match setting names by @Surxe in #7
- Fix release workflow by @Surxe in #8
- Needed exports pathing by @Surxe in #9
New Contributors
- @SamLJackson2 made their first contribution in #2
- @Surxe made their first contribution in #3
Full Changelog: https://github.com/Surxe/CUE4P-BatchExport/commits/v1.0.0