v0.1.3
0.1.3 | 22 August 2026
Naming fixes: one wrong German day name, and a pile of objects that were read out as raw
internal ids.
- The sixth day of the week was called "Tag des Hochmuts". It is now "Tag des Stolzes". (The
sin itself is still "Hochmut" where the game talks about sins — only the day is renamed.) - English: dialogue that names a day now gets the weekday read out too. When an NPC says they
will come on a certain day, the mod adds which day of the week that is — "day 6 (Day of Sloth)".
In the English game some of those are written without a space ("day6"), and the mod only
recognised the spaced form, so English players heard the bare number and no weekday. Both forms
work now. German was never affected. - Twenty-odd world objects had no name and were read out as their internal id. Things like
"Candelabrum 2 1", "Vegit bracken 1" or "Village wc Face 2" — the game gives them no name of its
own, because a sighted player just sees what they are. They now have proper names in English and
German: candelabra and wall candelabra, church candles, spiral staircases, the wine press,
dungeon grates, shelves, vases, the dungeon lift, ferns, hops, houses, the tavern, the village
outhouse, earth graves, empty graves, church visitors, wooden barriers and the abandoned Smiler
box.
If you hear an object read out as something that looks like an id rather than a name, that is
worth reporting — the mod writes each one into BepInEx/LogOutput.log on a line starting
[NAMES], and that line is all that is needed to give it a name.