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Updated Texture packer (markdown)
Updated Scene2d.ui (markdown)
Updated Project Setup Gradle (markdown)
Created Gradle and Intellij IDEA (markdown)
Created Gradle and Eclipse (markdown)
Updated Skin (markdown)
Revert 3859ae9ca6fd1134d7a579137a7cdc31c950dd5a ... 14b867179731b01c58d45e428431d545faed2af3 on Admob in libgdx
Updated Admob in libgdx (markdown)
Added a space between "FreeTypeFontGenerator" and "might".
Changed GL10 to GL20.
No more OpenGL ES 1.x. Also fixed default fragment shader to work on old versions of Android and added link to Shader article.
Updated Threading (markdown)
Updated Sound effects (markdown)
Updated On screen keyboard (markdown)
Added small Fragment snippet
Updated jnigen (markdown)
RIP GL10
Updated OpenGL ES Support, removed OpenGL ES 1.x references from supported, added 0.9.9 note
Updated Introduction, removed OpenGL ES 1.x references
Updated Bullet physics (markdown)
Fixed indentation.
Started adding features list from http://libgdx.badlogicgames.com/features.html to wiki.
expand bitmapfont docs
Updated File Handling for iOS information + headless
small fixes
fixed typo's and inconsistencies