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Updated Table Of Contents (markdown)
Updated jnigen (markdown)
Updated Building libgdx from source (markdown)
Created jnigen (markdown)
Updated Integrating libgdx and the device camera (markdown)
Updated Memory management (markdown)
Put Ruby example in correct place, decided to use language names, not implementation names. @polyglotHome
Updated Using libgdx with other jvm languages (markdown)
Typo fix: quit -> quite
Updated to mention the SkinLoader and ParticleEffectLoader.
Fixed typo defalt -> default
We don't have a Jogl backend anymore.
We dont have a JwglApplication, we do have a Lwjgl and a Jogl though... @Admob
JwglApplication was missspelled in the code snipet
Updated Using libgdx with Scala (markdown)
changed the Override of draw method of an actor, from SpriteBatch to Batch: http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/Actor.html#draw%28com.badlogic.gdx.graphics.g2d.Batch,%20float%29
Synatx highlighting and pedantic about whitespace @Material&Environment
Fixed a minor typo (later —> latter)
Updated Home (markdown)
Updated Material and environment (markdown)
Fix docs link markdown
Link to docs and code
Public missed
Created Material and environment (markdown)
enforces should be plural