Skip to content

History

Revisions

  • Updated Table Of Contents (markdown)

    @NathanSweet NathanSweet committed Jan 2, 2014
    d980154
  • Updated jnigen (markdown)

    @NathanSweet NathanSweet committed Jan 2, 2014
    80df29b
  • Updated Building libgdx from source (markdown)

    @NathanSweet NathanSweet committed Jan 2, 2014
    61a1126
  • Created jnigen (markdown)

    @NathanSweet NathanSweet committed Jan 2, 2014
    565f0f5
  • Updated Integrating libgdx and the device camera (markdown)

    @housemeow housemeow committed Dec 30, 2013
    2ae782f
  • Updated Memory management (markdown)

    @xoppa xoppa committed Dec 29, 2013
    d88ca1b
  • Updated Memory management (markdown)

    @xoppa xoppa committed Dec 29, 2013
    ee95239
  • Put Ruby example in correct place, decided to use language names, not implementation names. @polyglotHome

    @sinistersnare sinistersnare committed Dec 29, 2013
    7e6f5f9
  • Updated Using libgdx with other jvm languages (markdown)

    kabbotta committed Dec 29, 2013
    b343807
  • Updated Using libgdx with other jvm languages (markdown)

    kabbotta committed Dec 29, 2013
    4c057da
  • Typo fix: quit -> quite

    @johnnyapol johnnyapol committed Dec 28, 2013
    5365fc1
  • Updated to mention the SkinLoader and ParticleEffectLoader.

    @madigan madigan committed Dec 28, 2013
    4df3c2c
  • Fixed typo defalt -> default

    Ye Jiabin committed Dec 28, 2013
    04c99d7
  • We don't have a Jogl backend anymore.

    @MobiDevelop MobiDevelop committed Dec 28, 2013
    3859ae9
  • We dont have a JwglApplication, we do have a Lwjgl and a Jogl though... @Admob

    @sinistersnare sinistersnare committed Dec 28, 2013
    a139120
  • JwglApplication was missspelled in the code snipet

    devdeadbeef committed Dec 27, 2013
    4dae3a3
  • Updated Using libgdx with Scala (markdown)

    @badlogic badlogic committed Dec 27, 2013
    4e88f30
  • changed the Override of draw method of an actor, from SpriteBatch to Batch: http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/Actor.html#draw%28com.badlogic.gdx.graphics.g2d.Batch,%20float%29

    @Daahrien Daahrien committed Dec 27, 2013
    1264edf
  • Synatx highlighting and pedantic about whitespace @Material&Environment

    @sinistersnare sinistersnare committed Dec 25, 2013
    8d91f55
  • Fixed a minor typo (later —> latter)

    @aclissold aclissold committed Dec 24, 2013
    c3fb737
  • Updated Home (markdown)

    @xoppa xoppa committed Dec 24, 2013
    af157d1
  • Updated Home (markdown)

    @xoppa xoppa committed Dec 24, 2013
    d8015ce
  • Updated Material and environment (markdown)

    @xoppa xoppa committed Dec 24, 2013
    71d6f37
  • Updated Material and environment (markdown)

    @xoppa xoppa committed Dec 24, 2013
    ea195d1
  • Fix docs link markdown

    @DLight1 DLight1 committed Dec 23, 2013
    0cca417
  • Link to docs and code

    @DLight1 DLight1 committed Dec 23, 2013
    758d5a2
  • Link to docs and code

    @DLight1 DLight1 committed Dec 23, 2013
    6a74e0a
  • Public missed

    @shpaker shpaker committed Dec 23, 2013
    295bfa6
  • Created Material and environment (markdown)

    @xoppa xoppa committed Dec 23, 2013
    c74a0cd
  • enforces should be plural

    Mike Goldberg committed Dec 22, 2013
    5833e8b