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Usage-based atlas budget: only the ring packs actually worn by placed tokens are baked, and within each pack only the size variants its tokens resolve to (a Medium party needs 2 of a pack's 10 frames)
Density cap: frames are never baked denser than ~512px per grid cell of the largest token wearing them
Fully automatic quality budget — the manual Resolution scale setting and per-pack quality locks have been removed; the budget needs no configuration
Seamless ring swaps: atlas rebuilds are double-buffered and committed in a single tick — tokens keep rendering their current ring while a new one bakes, no more disappearing between "standard" and "custom"
Live preview in token settings: the ring selector pre-bakes the chosen pack and the form's preview clone shows the new ring before you hit Apply
Shrinking a token now releases the size variants and density it no longer needs
Bug Fixes
Fix tokens disappearing (endless redraw chain) when a pack was marked baked with zero frames
Fix loadTexture deprecation error on Foundry v14
Fix rings breaking on existing tokens after an atlas re-render until the token moved
Fix ratcheting quality loss when swapping rings; the atlas now widens to the GPU maximum before anything degrades