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SwirEngine 1.2.0
What's Changed
- feat(input): semantic actions, rebinding and control profiles by @Swir in #45
- feat(rendering): static 3D cube batching with draw-call metrics by @Swir in #46
- feat(assets): async preload pipeline with deterministic diagnostics by @Swir in #47
- feat(ui): responsive layout and keyboard/gamepad focus by @Swir in #48
- feat(audio): expanded mixer buses fades spatial controls and diagnostics by @Swir in #49
- feat(animation): tween timelines and gameplay state machines by @Swir in #50
- feat(physics): spatial broad-phase and richer collision queries by @Swir in #51
- feat(editor): project workflow and reversible playtest iteration by @Swir in #52
- ci: harden the final SwirEngine 1.1 release candidate gate by @Swir in #53
- feat(vfx): sparse pooled particle runtime and SwirEngine 1.2 roadmap by @Swir in #54
- feat(text): font fallback and cached layout pipeline by @Swir in #55
- feat(camera): shared 2D/3D camera systems for 1.2 by @Swir in #56
- feat(storage): typed settings migrations and profile saves for 1.2 by @Swir in #57
- feat(network): gameplay messaging RPC and session diagnostics for 1.2 by @Swir in #58
- feat(scene): indexed ECS composition and lifecycle ergonomics for 1.2 by @Swir in #59
- feat(assets): budgeted staged asset streaming for SwirEngine 1.2 by @Swir in #60
- perf(renderer): stream 2D batches and harden VFX hot paths for 1.2 by @Swir in #61
- feat(export): verified desktop shipping pipeline for 1.2 by @Swir in #62
- feat(release): creator hardening and final 1.2 release contract by @Swir in #63
Full Changelog: v1.1.0...v1.2.0