You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The extractor now unpacks textures too. SCS archives store textures
(.tobj/.dds) with their pixel data GDeflate-compressed and the DDS header
stripped, which the extractor used to skip - base.scs lost about a fifth of
its files. It now ships its own GDeflate decompressor and rebuilds a real
.dds for every packed texture, so an extract is complete (models, defs,
materials and textures).
Mods using the 1.48 dlc_<name>/ layout are recognised. Building on the
1.3.6 base/ support, content under a dlc_<name>/ folder is now read when
the matching game DLC is owned, so such mods (e.g. the PGRS Scania pack) are
checked for conflicts, maps and physics. Buying a DLC re-scans automatically.
A third "frequently shared" conflict tier. Files touched by many mods at
once (physics.sii, climate ...) used to be hidden; they now show as a neutral
grey marker with a count - informative, never an alarm - so nothing is
silently dropped. Resolves the physics.sii report (#42).
Windows auto-update now restarts into the new version. The update could
download but not swap itself in on Windows; it now hands off to the helper
and restarts cleanly. AppImage was unaffected.