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Share mod lists (Teilen menu). A new Share menu offers five actions:
share the active list as a short 6-character online code (valid 90 days,
requires the optional Supabase backend - the UI explains when it is not
configured); redeem a code someone sent you; export the full list to a .modshare.json file; import such a file; and take over a list straight
from another player's profile.sii (ScsC-encrypted or plain text).
Import preview with install-status check. Before applying any shared
list you see a preview that shows which mods are installed and which are
missing. Missing Workshop mods get a clickable Subscribe link to the Steam
Workshop page. A "Check again" button re-scans without closing the dialog, so
you can subscribe, wait for Steam downloads, and confirm they are ready -
all in one flow. Missing local mods are listed with copyable names. An
"include missing entries" toggle (default on) controls whether unresolved
entries are still written. A game mismatch (ETS2 vs ATS) blocks applying.
A profile backup is created automatically before every apply.
Group pins travel with the list. When sender and receiver both use Easy
SCSModManager, load-order group assignments are embedded in the shared list
and applied for installed mods on import.
packaging/supabase.sql - a self-hostable share backend schema with
RPC-only access and automatic 90-day TTL cleanup, for anyone who wants to
run their own code server.
Fixed
App reopens the last selected profile per game on startup. Previously
the app reopened the most recently modified profile, which could silently
switch your active profile after saving. It now remembers which profile you
had selected.
Profile header and chooser mod-count refreshes after save and share
apply. The count could stay stale until the next full rescan.