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Releases: SylphiaWindy/openbor

openbor-switch-v7543

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@github-actions github-actions released this 15 Sep 16:01
e7d664c

Loading is much faster throughout. Same engine as build 7540.

Not thoroughly tested — try it if you are curious, keep your previous build.

openbor-switch-v7540

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The Switch port brought up to OpenBOR 3.0 final, running on firmware 22.

Not thoroughly tested — try it if you are curious, keep your previous build.

fflns-switch-v7177

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@github-actions github-actions released this 15 Sep 16:01
0921ca4

Loading is much faster throughout. Same game as build 7174.

Not thoroughly tested — try it if you are curious, keep your previous build.

fflns-switch-v7174

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@github-actions github-actions released this 15 Sep 16:04

Runs on firmware 22. Various fixes to controls, the select screen and the life bar.

Not thoroughly tested — try it if you are curious, keep your previous build.

Fix: cannot advance to next level

Pre-release

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@SylphiaWindy SylphiaWindy released this 01 Feb 05:26

Found that the bug is caused in tryvictorypose of openbor.c.

Before trying to play victory animation, make sure player idle state must be IDLE_ACTIVE, but I don't know why it was only IDLE_PREPARED.

Just hack fix it, now victory animation will play either IDLE_ACTIVE or IDLE_PREPARED.

First release

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Pre-release

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@SylphiaWindy SylphiaWindy released this 31 Jan 11:40

Build with toolchain image devkitpro/devkita64:20221113
Seems SDL library has changed and rumble not working anymore, and joy key definations seems changed too.

Not tested.