0.2.1 (2018.06.20)
This release brings new computational geometry algorithms and geometric primitives.
Features:
- Added Circle, Sphere, Line2, Line3, Segment2 and Segment3. All new primitives are Serializable and IFormattable.
- Added many new geometry algorithms. See this wiki page for a full matrix.
- Unit tests for the toolkit are now public and can be found here.
Improvements:
- Added assembly definition files.
- ColorHSV: Added new casting and arithmetic operators.
- CompoundMeshDraft: Fixed conversion to Mesh for Unity 2017.3.
- LowPolyTerrain: Added MeshCollider.
- RandomE: Added rotation2, PointOnSegment overloads, PointOnCircle, PointInCircle, PointOnSphere, PointInSphere.
- SDF: Fixed the WebGL build.
Changes:
- Minimum supported Unity version is now 2017.3.
- Split geometry algorithms into separate classes: Closest, Distance and Intersect.
- Moved PointOn* methods from PTUtils to Geometry.