Have you ever wanted to work minimum wage delivering pizzas? Of course not, but now you can!
- Avoid pedestrians and other vehicles on the road!
- Fight against the clock! Pay your victims’ horrific medical bills!
- In Pizza Delivery Simulator!
- Programming in C++
- Graphics package with OpenGL
- Inputs
- Keyboard
- <Left_Arrow> - <Right_Arrow> -> Turning
- <Up_Arrow> - <Down_Arrow> -> Accelerate / Decelerate + Forward / Reverse
- Esc -> Pause Menu
- Mouse
- Navigate title screen
- Initiate and close deliveries
- Daily options selections
- Keyboard
- Currently only supports linux
- c++11 compatible compiler
- libX11
- libGL
- libGLU
- run make
- run ./pizza_deliv
- Manager of Menus
- Group Lead
- Head of Physics
- Auditor of Audio
- Head of Gameplay UI/Display
My schedule is subject to change based on my work schedule + work meetings.
- Monday
- Available 1pm-7pm. Will notify if not.
- Tuesday
- Typically available any time after 10am. Will notify if not.
- Wednesday
- Available all day after 1pm. Will notify if not.
- Thursday
- Available 10am-6pm. Will notify if not.
- Friday
- Typically not available on Fridays
- Weekends
- Typically available all weekend. Will notify if not.
- Sunday
- Typically free all day after 2:00. Will notify if not.
- Monday - Tuesday
- Available: 10:00 - 11:00, 5:00 - 9:00
- Wednesday
- Available: 10:00 - 11:00, 5:00 - 6:30
- Thursday
- Available: 5:00 - 9:00
- Friday
- Schedule is weird. I'm very available, but at inconsistent times.
- Make appointment.
- Schedule is weird. I'm very available, but at inconsistent times.
- Saturday
- Available: Typically all day.
- Appointment helps
- Available: Typically all day.
Monday- Wednesday Available: 10:00-11:00, 12:00-1:00, 4:00-5:30 Friday: Available: 10:00-11:00, 2:00-5:30
My schedule is usually subject to change depending on my work schedule
- Monday
- 5:00 PM - 9:00 PM
- Tuesday
- 7:00 PM - 10:00 PM (availability varies bi-weekly)
- Wednesday
- 12:30 PM - 3:45 PM, 6:30 PM - 10:00 PM
- Thursday
- 11:30 AM - 5:15 PM, 7:00 PM - 10:00 PM
- Friday
- 10:00 AM (varies to 10:30 AM bi-weekly) - 3:45 PM, 6:30 PM - 11:00 PM
- Saturday
- 3:00 PM - 12:00 AM
- Sunday
- 11:00 AM - 7:00 PM
- Monday
- 12:00 PM - 7:00 PM
- Wednesday
- 12:00 PM - 7:00 PM
- Thursday
- 10:30 AM - 12:30 PM, 4:00 PM - 7:00 PM
- Friday
- 11:00 AM - 7:00 PM
- Saturday
- 11:00 AM - 4:00 PM
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New responsibility: Responsible for menus screens
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Related TODO steps:
- Implement a global array of backgrounds in your personal files.
- Implement macros for indexing into the array.
- Make an init_all() function for an array of images.
- You can place the file names for all background images in your personal cpp file.
- If someone wants to add a new background, they need to ask you to update your files to accommodate.
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Add start menu screen
- Only needs a single button which will start gameplay
- Uses a unique background
- Assigned by: David
- Assigned on: Wednesday 03/12/25
- Due by: Wednesday 03/12/25
- Status: Incomplete
- Implement traffic logical calls for many vehicles to drive realistically along the road.
-
Add two collision detection methods to the Entity class.
-
One that takes an entity as a parameter;
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One that takes an AABB as a parameter.
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(this may be a position and two floats for width and height)
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Assigned on: Friday 03/28/25
-
Assigned by: Fenoon
-
Due by: Friday 04/5/25
-
Status: Incomplete
-
-
implement motorcycle collision method to track whether motorcyle was going backwards or forward
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Add text to screen when collision detected with entities
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Add text to screen when pizza is delivered
-
Fix animated text in animation page
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Fix pause menu positions
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Fully import audio system to program
- Assigned on: Tuesday 04/22/25
- Assigned by: Francisco
- Due by: Saturday 05/03/25
- Status: Incomplete
-
Add global audio functions
- Assigned on: Tuesday 04/22/25
- Assigned by: Francisco
- Due by: Saturday 05/03/25
- Status: Incomplete
- Termination Logic
- Assigned on: Monday 04/28/25
- Asigned by: Lesslie
- Due by: Saturday 05/03/25
- Status: Incomplete
- Game Over Screen
- Assigned on: Monday 04/28/25
- Asigned by: Lesslie
- Due by: Saturday 05/03/25
- Status: Incomplete
- A function for visual indication of active deliveries
- Animated intro -> Timeout, Click, any button push
- Home Menu
- Looks like pizza order menu
- Tutorial
- Controls
- Options (i.e. sound)
- Volume adjustment only
- Game Play -> Push the play game button from Home Menu
- Pause Menu -> Push esc while playing
- Exit Game -> Quit button, from home, from pause, alt+
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TODO: Make the animation clean, specific and meaningful
- Wheelie, driving forward, pizzaboxes if we have time
-
If intro is not complex enough, then not valid
- Spinning world is not enough
- Just Animated text is not enough
-
Add scrolling backdrop, weelie, pizza boxes, etc.
-
Endless
-
Timed
- (Goal high score)
- Goal: Win -> Score > some value
-
Victory Upon Reaching target score
- Retirement
- Add a goal to get from point a to point b
- You must deliver in x amount of timee or lose a life
- Recieve money for every delivery
- $10.00 -> $20.10 -> $30.30 $40.60 $51.10
- Goal of the game is to get as much money before dying
- Popup notification upon successful delivery
- Add Motorcycle logic when collision occurs
- Should not keep moving
- Explosions visual
- Noise
- Lose a life
- Add traffic pathing logic
- random?
- Both
- Different vehicle types have different levels of predictability
- Add pedestrians
-
Completed In: February 2025
- Add name to credits
-
Completed In: March 2025
- Add title button
- Make sure title button only displays when in the title screen
-
Completed In: February 2025
- Add name to credits
- Set up visual framework & abstractions
- Set up main character gameplay physics Phase 1
-
Completed In: March 2025
- Make the player motorcycle character visually turn the handlebars when turning
- Create parent mouse click Button class
- Modify Motorcycle physics to match new handlebar turning.
- Implement path following method using an array of points
- Implement sprite sheets using the frameworks
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Completed In: April 2025
- Force application into fullscreen
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Completed In: February 2025
- Animate Motorcycle in Title Screen Phase 1
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Completed In: March 2025
- Add name to credits
- Add pause functionality when keyboaord key is pressed
- Add clickable button that will return to play while in pause menu
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Completed In: April 2025
- Add collision functions to detect when the motorcycle collides with an AABB
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Completed In: February 2025
- Add name to credits
-
Completed In: March 2025
- Extracted audio files for animated intro
- Made title and map background display in their respective states
- Added logic for title button to darken when hovered over
- Make sure only one background displays at a time
-
Completed In: April 2025
- Make buttons dim when and only when mouse is hovering over them.
- Imported audio files
- Implemented money system
-
Completed In: February 2025
- Add name to credits
-
Completed In: March 2025
- Design Map 1 of the game
- Make a timer sprite that will visually indicate how much time an order has left
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Completed In: April 2025
- Make a list of timers which can all be rendered with a single function call.
- Initialize delivery locations
- Create a function to activate random delivery locations
- Function that manages the entire delivery system