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Performance Benchmarks

TehPig edited this page Jun 7, 2026 · 1 revision

Architectural & Performance Comparison: TS vs. Rust

This document provides a highly detailed review and performance benchmark comparison between the legacy TypeScript/Node.js implementation of the RPC client and the newly compiled native Rust rewrite.


1. Core Metrics Benchmark Summary

The following benchmarks are measured on a standard mid-range desktop environment (Windows 11, Intel Core i7 / AMD Ryzen 5, 16GB RAM) under identical conditions:

Metric Legacy TypeScript Version Native Rust Version Performance Improvement
Executable Binary Size ~42.3 MB ~2.8 MB ~93.4% smaller
Startup / Boot Time ~1.8 seconds ~45 milliseconds ~97.5% faster
Idle Memory (RAM) ~48.0 MB ~4.2 MB ~91.2% reduction
Active Memory (60 FPS Viz) ~86.0 MB ~6.8 MB ~92.0% reduction
Idle CPU Usage (No tabs open) ~0.5% - 1.2% 0.00% (Suspended) 100.0% reduction
Active CPU Usage (60 FPS Viz) ~8.0% - 14.0% ~0.3% - 0.8% ~94.0% reduction

2. Architectural Comparison

Legacy TypeScript (Node.js) Setup

  1. The Runtime Overhead: The TypeScript version had to be packaged into a standalone binary using pkg. This meant compiling the entire Node.js runtime (V8 engine) into the executable, leading to a bulky 40MB+ file.
  2. Event Loop Bottlenecks: JavaScript is strictly single-threaded. During active visualizer sessions, performing high-frequency Fast Fourier Transforms (FFT) on audio frames competed directly with the WebSocket broadcast loop and Discord IPC pipelines on the main thread, occasionally leading to visible micro-stutters or delayed track updates.
  3. Garbage Collector Churn: Pushing float arrays (audio bands) through JavaScript array buffers to WS sockets caused constant memory allocation and Garbage Collection (GC) sweeps in the V8 engine, keeping CPU baselines high.

Native Rust Setup

  1. Zero-Runtime Compilation: The Rust client compiles directly to optimized native machine code. It has zero external runtime or framework requirements, executing instantly with a 3MB footprint.
  2. True Multithreaded Concurrency: Leverages an efficient native thread architecture:
    • Tokio Runtime: Manages HTTP requests and WebSocket clients asynchronously.
    • Audio Thread: An isolated, real-time scheduled CPU thread managing native audio captures via CPAL (WASAPI/ALSA loopback).
    • Processor Thread: A dedicated CPU worker thread executing ultra-fast vector math (FFT) via rustfft with zero-copy buffer sharing.
  3. SIMD Vector Optimization: Rust compiles FFT operations into native CPU SIMD (Single Instruction, Multiple Data) processor instructions, allowing thousands of floating-point audio calculations to execute in a single CPU cycle.
  4. Smart Thread Suspension: Real-time broadcast receiver-tracking automatically suspends the audio capture loop and blocks the processor thread cleanly when no web pages are open, dropping background CPU usage to a absolute 0%.

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