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Custom Items
TDHunterrr edited this page Oct 12, 2026
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Farlands Lifesteal implements custom items utilizing vanilla-compatible player_head items with custom NBT tags and baked Base64 textures. No custom resource pack is required on client computers.
The Heart is a physical, tradable commodity representing +1 maximum heart.
- Renders as a custom 3D Hardcore Heart Skull.
- Text:
"Heart"in bold red with gold lore"Right-click to gain +1 Heart".
- How to Consume: Right-click in the air or against any block.
-
Effect:
- Grants +1 heart (+2.0 max health).
- Instantly heals the player by 2.0 health points.
- Decreases the held item stack by 1 (creative mode bypasses item removal).
- Sends feedback:
You gained 1 heart!(Green).
-
Restrictions:
- If the player already has 20 hearts (40.0 max health), consumption is blocked.
- Sends feedback:
You already have the maximum amount of hearts!(Red).
The Revive Token is a player-bound artifact dropped upon a player's elimination.
- Renders as a skull bound to the eliminated player.
- Text:
"Revive Token: <PlayerName>"in bold gold. - Lore:
"Right-click a block to revive this player at that location".
- Hold the Revive Token.
- Right-click on any solid block.
- The block location directly above the clicked surface (
targetPos.above()) is recorded as the spawn point. - The server unbans the target player from
banned-players.json. - The player's health upon joining is set to the default 10 hearts (20.0 HP).
- The token is consumed from the user's hand (survival mode).
- When the revived player reconnects:
- They are automatically teleported to the designated block coordinates.
- They receive Resistance V spawn protection for 10 seconds (cancelled on movement).
Farlands Lifesteal by TD_Hunterrr • Wiki Home • GitHub Repository
- 🏠 Home
- ⚔️ Core Mechanics
- 📦 Custom Items
- 🕹️ Commands & Permissions
- 🚀 Platform Support & Install
- 🗄️ Server Admin & FAQ
- 📜 Modpacks & License
Crafted with ❤️ by TD_Hunterrr