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MAUS-0.7.5 alpha

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@TERMINATORmdel101 TERMINATORmdel101 released this 06 Oct 20:37
· 72 commits to main since this release

MAUS (Maintenance · Audit · Updates · Security) is a free, open-source (GPL-3.0) Windows 11 utility: a read-only audit first, then fixes chosen by the user, each one explained and reversible. MAUS is designed and coded with Claude, an AI by Anthropic, under the direction of its author.

This is an alpha version in active development: some features may be incomplete and bugs may occur.

Download: MAUS-0.7.5-installation.exe (installs to Program Files, .NET included, uninstall from Settings > Apps).
SHA-256: 8ae85891b35e739816c1eb65c022808c1700419b5030eedb82704a631307cde5

Not signed: this installer has no code signature yet, so Windows SmartScreen may show a warning ("More info", then "Run anyway"). Our application for free signing by the SignPath Foundation was declined for now (the project is still too new); we will apply again later.

What's new since 0.6.2

  • Visual benchmark, with its own page in the left menu: about ten minutes in full screen (twelve with the ray tracing test), in a separate process, with DirectX 12 or DirectX 11. Points are proportional to speed (twice the points = twice as fast) and compare at the same render resolution: 720p light (integrated graphics, small laptops), 1080p, 1440p or 4K.
    • Five graphics scenes, each pushing one capability: geometry (the ring of a giant planet), effects (a tank battle on hilly ground: shells pierce the armour, turrets fly off and land on the ground), bandwidth (a galaxy collision with 5.5 million stars and gas clouds), textures (a cabinet of curiosities with scanned objects lit by a real HDR sky) and compute (a fractal forge).
    • Ray tracing test, "Hall of Mirrors" (DirectX 12, DXR 1.1, separate score): a baroque gallery whose facing mirrors reflect it endlessly, gold, chrome and glass statues, crystal chandeliers, soft sun shadows, bounced light and sunbeams, all traced ray by ray by the card. It is skipped, with the reason, on cards or APIs without hardware ray tracing.
    • Processor: path tracing on all cores and on one core, and vector maths.
    • Temperature, clock and power during the measurement, with a warning if the card or the processor slowed down to protect itself; a result image to share; comparison with a friend's result (a MAUS-BENCH-1 code in the copied text, read back without any server) or with your previous run.
  • Memory tests at the maximum (Workshop > Tests): by default, all the free RAM and all the free video memory, whatever the amount installed (16, 24, 32, 64 GB…), keeping only a small margin for Windows and the display. Smaller sizes remain available for a quicker test.
  • Pastel style in all secondary windows.

Third-party assets: scanned models, textures and HDR sky by Poly Haven (CC0), authors credited in THIRD-PARTY-NOTICES.md. The ray tracing shaders are compiled when MAUS is built, by Microsoft's DirectX Shader Compiler, which is not shipped with MAUS.

Full details: CHANGELOG.md (in French).