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Changes
Attuned mage weapons can be re-attuned from scratch. A recharge only ever raises a weapon's attunement. Now sneak and right-click an empty Magic station while holding an attuned weapon to see a fee, then sneak and right-click again to pay it. The weapon rests on the station as a pending reset. (#64)
The next charge that catches something replaces the weapon's elements, and its Rift becomes that run's bad hits. Sockets and runes stay as they are.
A run that catches nothing leaves the old attunement untouched, and the reset stays paid for another try.
Fee: half the weapon's current part costs, rounded up per material, and at least 1 of each material. Example: an iron wand with an oak handle costs 2 iron, 1 stick and 3 enchanted dust. magic.bypass_crafting_cost skips it. (#64)