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Roadmap
Melancholy Sky edited this page Jun 10, 2026
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This page covers planned features and upcoming versions. Items may shift between versions as development progresses.
v4.7 — bug fixes and quality of life improvements. See Version History for details.
- Dedicated war paint and skin swap section, separate from standard weapon swaps
- War paints use a different system to standard model swaps and require their own handling
- All development on this update has now ceased due to possible exploit risks. I'll be re-considering looking into this in the future but for now I can't safely ship it.
- Headless / silent mode for automated pipelines
- Structured JSON output so external systems can parse results
- Proper exit codes for scripting and error handling
- Batch processing — swap multiple items in one invocation
- Config file support for setting TF2 path, output directory etc
- Bug fixes from v4.7 through v4.85
- Full code audit and tidy
- Documentation fully up to date
- Everything stable and tested before v5
- Any remaining site integration requirements
- Performance pass
- Edge case hardening
The major release. Everything changes here.
- Frutiger Aero aesthetic — glossy, glassy, soft, rounded
- Colours — black main, orange accent (TF2 colours)
- Technology — pywebview + HTML/CSS/JS for the glass/gradient look
- The clean core architecture means the GUI is a new front layer on a finished engine
Features held for GUI:
- Back navigation between steps
- Scrollable browsable result lists
- Settings memory
- Open output folder button
- Full visual polish
- Gamebanana release (planned to coincide with v5)
- mods.tf revival integration (in discussion)
- Ongoing community feedback and iteration