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Releases: TLB-MilSim/TLB-Interactions
Releases · TLB-MilSim/TLB-Interactions
Release list
TLB Interactions 1.2.0
Vehicles: locked vehicles are picked on the lockpicking board, and a vehicle that was locked has to be hotwired before it will run.
Added
- Vehicle locks on the board. A locked vehicle is picked with a lock pick kit or a paperclip, on the same board as a door, in place of ACE's Lockpick progress bar. Civilian, service and armoured vehicles get harder locks in that order.
- Hotwiring. In the driver's seat, Hotwire opens a board under the steering column: unscrew the shroud, strip the wires, find the battery feed with the voltmeter and the coil and the solenoid with continuity, twist the right pair, shear the steering lock and crank it. The wrong pair blows a fuse, the alarm feed sounds the horn, and too many shorts finish the harness.
- Settings for all of it under TLB Interactions, Vehicles: what the player has to carry, how many shorts a harness survives, whether armour can be hotwired, and the timings.
- TLB Keys handover. With TLB Keys 1.0.2 loaded, Pick vehicle locks decides which mod owns vehicle picking and hotwiring. Who holds a key is always TLB Keys' answer.
- Locked for players is left alone. That lock state is a mission keeping a vehicle away from players, so it is not picked, not hotwired, and the ignition lock ignores it.
Changed
- Cheaper door lock scanning. Random door locking now rolls a building as the door menu opens, and the background pass only searches after the player has moved 40 m or 30 seconds have passed, within 50 m, never above sprinting speed. Which doors end up locked is unchanged. Thanks to @RicGonzalezb.
Fixed
- A door standing open is no longer given a lock.
Installing
Unpack @TLB Interactions next to your other mods and load it with CBA_A3 and ACE3. For servers that verify signatures, copy keys/TLBInteractions01.bikey into the server's keys folder.
TLB Interactions 1.1.0
Signed and ready to load: unzip, and load @TLB Interactions with CBA_A3 and ACE3. Servers: copy keys/TLBInteractions01.bikey into the server's keys folder.
Added
- Eden modules: Explosive settings and Lock settings configure every explosive or door inside their area.
- Zeus modules and context menu (needs Zeus Enhanced): the same options for one explosive or door in a live mission.
- Rebindable keys: Seat pin and the lockpicking controls, in Configure Addons.
- Setting: Grass on tripwires inside buildings.
Changed
- The lockpicking board only uses the bound keys; W and the arrow keys no longer work as extras.
Full details and screenshots: CHANGELOG.md