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Added
- Karma health scaling (by @coookies369)
- Option to scale a player's max HP by their karma
- Lower karma values scale HP towards
ttt_karma_health_min - Option to disable karma damage scaling
Changed
- Made improvements to door destruction (by @TW1STaL1CKY)
- Bodygroups from destroyed doors are now transferred to their physics prop
- Entities parented to destroyed doors are now transferred to their physics prop
- Door props are now spawned as soon as the door is destroyed (instead of a frame later)
- Reuse existing vector globals instead of creating new vectors
- Added ttt_filter_subrole (by @MrXonte)
Fixed
- Fixed markerVision null entity errors (by @mexikoedi)
- Fixed missing ttt_filter_role in ttt2.fgd (by @MrXonte)
- Fixed loading screen tips translation (by @mexikoedi)
- Fixed missing
limit_lefttranslation (by @mexikoedi) - Fixed
GetHeadshotMultipliernil value error (by @mexikoedi) - Fixed continuous use not working correctly with entities like health stations (by @saibotk)
- Fixed vFire explosions still killing players with
NoExplosionDamageequipped (by @TW1STaL1CKY) - Fixed vFire explosions sometimes not damaging entities in the way they should, like explosive barrels (by @TW1STaL1CKY)
- Fixed an issue where overhead icons from
TTT2ModifyOverheadIconwere ignored whenshouldDrawDefaultwas false (by @mexikoedi) - Fixed pressing keys while being revived spamming your HUD with warnings (by @ArchRBX)
- Fixed
SetIronsightsnil value error (by @mexikoedi)
Removed / Breaking Changes
Note: These sound scary, but these were estimated to have no impact on existing addons, as their use-case is very niche and they were only added in response to fixing another bug with entity interaction in a previous release.
- Removed
IsSpecialUsableEntity&IsUsableEntityfunctions on entities (by @saibotk) - Changed
ENT:ClientUse(): Removed return value, now always blocks the default use handling (by @saibotk)
Full Changelog: v0.14.5b...v0.14.6b