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Sonic Runner v2.0.1

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@Tab-e-n Tab-e-n released this 30 Aug 17:09
· 3 commits to vanilla since this release
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2.0.1 STRAIGHT DOWNGRADE / UNBESTED

  • We at HowDoesOneName inc. were notified that the "Sonic Runner Best Version" breaches something called "Copyright Law", this means, as we were told, we need to remove a lot of the new content from 2.0.B to prevent our imminent demise. Oops!
  • These patch notes document a lot changes from the previous update as well, the guy we hired to make them last time did a terrible job.

GENERAL

  • License moment
  • Removed copyrighted material
  • Removed mod support related code
  • The folder where the savefile, user levels, replays and other is stored. To move your old save so the game can load it, do this: First launch the game, then when you get to the title screen, close it. Then go to your AppData folder, into Roaming/HowDoesOneName, and move SRLevels, SRReplays, sonicRunner, sonicRunnerEditor to a folder just named SR. You can delete sonicRunnerMods.

SONIC RUNNER

NEW ADDITIONS

  • The main menu got almost completely redesigned, with every menu that it had originaly either completely overhalled or at least changed in some way. There were no escapees. On top of that, there are now also new menus!
  • Achievements!
  • Cheat Codes!
  • New timer setting, where it will only appear if you had beaten the level you are playing.
  • New outlines option, when turned on the player character and the finish will gain outlines to make them more visible.
  • You can now screenshot the game with F2.
  • You can now save replays while playing the level with F6. This will save a replay without you needing to finish the level.
  • While looking at a replay, you can now pause it by pressing the jump button.
  • You now can change the volume of SR non-existent music! Yay!

VISUAL

  • Sonic Runner is no longer in the 4:3 aspect ratio, it is now in the glorious 5:3 aspect ratio!
  • XT9 has new idle animations.
  • When launched very high with a mushroom, you now spin.
  • Fixed XT9's and missing's particles being the wrong color for 1 frame
  • The timer is now outlined for better visibility.
  • User Universe now has a unique BG.
  • Bootup sequence has a new font.
  • Ghosts now appear a solid instead of appearing segmented.
  • Fade outs and fade ins were made smoother, most harsh cuts between scenes were replaced with a fade out.
  • Not just dirt, but all main tilesets have changed colors. It is a tradition at this point.

FIXES & CHANGES

  • The menu now has it's own seperate keys from gameplay.
  • Fixed bug where a level groups completion percentage wouldn't save, leading to messy behaviour.
  • The level timer doesn't start until you start moving.
  • Saw jumps are now consistent.
  • S1's default slide is now a bit slower. Dropslide is staying the same speed, however.
  • Shortend coyote time on S1 and it's derivates.
  • XT9 is unlocked when you have 7 bonuses now. If you already have them unlocked, this update wont take it away.
  • Fixed a bug where you could quit to the menu after you've hit an obstacle, making the game not count the death.
  • Fixed a bug where the game didn't record the first frame of a replay.
  • Fixed --savefile_interaction console argument working incorrectly.

SONIC RUNNER EDITOR

NEW ADDITIONS

  • New bucket tool! You can access it by pressing the edit mode key while placing down tiles, and with a single left click it will allow you to fill in any holes you may have in the ground.
  • Added new shortcuts to temporarely hide layers.
  • After you remove an item, you can press backspace to place the current item you have selected in it's place.
  • In the edit layers panel, there is now a new option: Unicolor! Turning this on will make every layer only one color.
  • Added a new objects:
    • Boosters! The act similarly to mushrooms, but just with
      different theming.
    • Platforms! The moving platforms are real!
    • External Images! It's the lite version of mods!
    • Invisible Ground! :)
    • Floating Label! HoverText but a bit simpler to use.
    • Starting Position! Very useful for playtesting.
    • + Best Update Objects and Backgrounds!
  • You can know specify an unlock for a level when the player beats it under par.
  • You can now change the font of HoverText.
  • New text formating or something! It allows you show some game data as text. This will be explained in the wiki in more detail if you are interested.
  • You can now set tele_destination of the portal and finish to *Level_Next, which will change the level to the next level in the level group.
  • The Camera's fade in and fade out can be edited. Useful for story levels, but not needed for normal levels.
  • You can now add the name of the author to a level group. You can also make it so it doesn't display in the level select screen, if you don't like how it looks.
  • A new tool to convert pngs to stex has been added. It has no use currently, but may come in handy once i tackle mod support.

VISUAL

  • Buttons no longer turn blue after pressing them.
  • Some object properties were given units.
  • You can now specify the "ui color" for a level group.
  • There are now more variations of dirt tiles.
  • Dirt has once again changed color.
  • More Blurees! i love trees trees so cool
  • New stalagmite and stalactite sprites added.
  • The .dat creator has been centralized.

FIXES & CHANGES

  • Quick mouse movement while placing down tiles nolonger makes gaps.
  • When picking items, the original item is nolonger deleted unless you hold shift.
  • Fixed a few edge cases when rotating a object or decor with transform mode.
  • Holding shift in transform mode snaps the rotation to multiples of 15 degrees and scale to multiples of 0.05.
  • There is now a shortcut to start playtesting the level.
  • Playtested levels nolonger alter the savefile.
  • Added a new dropdown menu for selecting a tab.
  • Fixed a bug where you could have multiple of the same tile preset in the place panel.
  • The "Is official" tag has been altered. Now when a level has the "Is official" tag:
    • If the level's author matches the level groups author, the level won't have the "Creator:" line, similary to how WaterWay doesn't have it.
    • If the level's author is different to the level groups author, it will show a thank you message.
  • The "Is official" tag now does nothing in UserUniverse.
  • Attachables should no longer have wacky behaviours when you do anything complex with them.
  • You can now edit the order of portals.
  • Portals nolonger break when multiple are placed.
  • Fixed playtested levels not reloading when you die or press reset.
  • Playtested levels no longer save as seperate levels.
  • Upon exiting a level when you are playtesting it, you will also exit SR. You won't need to go through the SR menu to get back to the editor.
  • In the options menu, the keybind for saving with a popup didn't display properly. This is now fixed.