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v1.0.0 — FX & SFX folders for the Object Library

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@TabbedScamper TabbedScamper released this 05 Jul 17:26

Install: download bf6_sfx_fx.zip below, extract it into your Portal SDK Godot project folder (it merges into addons/bf6_sfx_fx/), enable BF6 SFX & FX Folders under Project Settings → Plugins, then hit Install / Repair in the SFX & FX dock and restart the editor.

What you get

  • 471 visual effects (FX) and 941 sounds (SFX) as placeable Object Library items — validated and exported like any stock object
  • A tidy FX and SFX folder at the top of every map's asset grid (map-exclusive effects first, then the global set) instead of 1,400 loose entries
  • Fully reversible: backups are kept and a Restore button puts the stock library view back

The folder view is a modified build of the MIT-licensed Scene Library addon by Mansur Isaev and contributors; the original license ships with the plugin.