Releases: TabbedScamper/BF6_SFX-FX_Folders
Release list
v1.1.1 — folders refresh instantly on toggle
Toggling the plugin now shows/hides the FX/SFX folders immediately, without a manual editor restart (the Object Library is reloaded live). Fixes cases where enabling the plugin left the folders missing until the next restart.
v1.1.0 — toggle to install (no dock)
Enabling the plugin now installs the FX/SFX folder view; disabling it puts the stock library back. No dock, no buttons — the plugin toggle in Project Settings → Plugins is the on/off switch. Restart the editor after toggling so the Object Library redraws.
Fixes the v1.0.0 Install/Repair button that could lock up the editor by re-extracting the whole library every click; extraction now only runs when the files are actually missing.
v1.0.0 — FX & SFX folders for the Object Library
Install: download bf6_sfx_fx.zip below, extract it into your Portal SDK Godot project folder (it merges into addons/bf6_sfx_fx/), enable BF6 SFX & FX Folders under Project Settings → Plugins, then hit Install / Repair in the SFX & FX dock and restart the editor.
What you get
- 471 visual effects (FX) and 941 sounds (SFX) as placeable Object Library items — validated and exported like any stock object
- A tidy FX and SFX folder at the top of every map's asset grid (map-exclusive effects first, then the global set) instead of 1,400 loose entries
- Fully reversible: backups are kept and a Restore button puts the stock library view back
The folder view is a modified build of the MIT-licensed Scene Library addon by Mansur Isaev and contributors; the original license ships with the plugin.