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v0.1.1

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@Tabris05 Tabris05 released this 10 Sep 04:41
· 58 commits to main since this release

Shaders should now compile properly on a wider variety of graphics drivers. Additionally, the renderer now performs a depth pre-pass to cut down on overdraw during fragment shading and in anticipation of SSAO in a future release (for which depth information is required before the lighting pass).