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v0.3.0

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@Tabris05 Tabris05 released this 14 Jan 09:18
· 58 commits to main since this release

Changelog:

  • Changed skybox texture format from six sdr cubemap faces to a single hdr equirectangular projection
  • Added Image-based Global Illumination system which uses the current skybox texture to apply indirect lighting to the model
  • Lighting calculations will now take into account metalness and roughness values defined at the mesh level
  • Corrected some mistakes in the PBR lighting equations
  • Removed the Blinn-Phong render path

Note: No skybox texture is supplied with the executable by default. See this section of the main page for more information.