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v0.5.0

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@Tabris05 Tabris05 released this 25 Jul 04:37
· 10 commits to main since this release

Changes:

  • Added a toggleable bloom post-processing effect
  • Added support for .glb files
  • Fixed not loading the emissive strength parameter properly for models with the KHR_materials_emissive_strength extension
  • New, more effective shadow-acne mitigation
  • Reduced memory footprint of HDR textures, improving performance
  • Removed far-plane clipping
  • Improved depth-buffer precision
  • Fixed faulty math in the main lighting shader that would sometimes output NaN
  • Fixed faulty logic that would leak resources when a new asset is loaded