Frameshift v2.6.0 — the jump is part of the show
The flight panel now plays a cinematic FSD jump sequence in step with your
ship: the hyperspace countdown, the witchspace tunnel, and the arrival
reveal, driven live from the journal the moment your drive commits to a jump.
A jump sequence with real flight data
- The countdown screen locks in your destination the way the drive does:
system name, star class, and whether the arrival star is scoopable. - The tunnel is a real-time WebGL render with a heads-up display —
destination and class on one side, transit clock and fuel on the other,
plus your route position when a route is plotted. - Arrival flashes into normal space and reveals the system name, the jump
distance, and what to do next: deploy the scoop at a fuel star, or a clear
warning when a low tank meets a star with no fuel to give. - Neutron stars get their own cyan cone-transit look with the ×4 supercharge
banner. Jumping on critically low fuel turns the sequence red and keeps
the advice on screen. ("DON'T PANIC.")
You decide how much spectacle you want
- Settings → FSD jump sequence turns the whole thing on or off for the
device, and a SKIP button on the overlay dismisses any single jump. - Reduce jump flashing caps the bright white flashes at launch and
arrival, and the sequence calms itself automatically when your device asks
for reduced motion. - Jump effect intensity scales the tunnel, camera shake, and glow from
calm to full theatre. - ◈ PREVIEW JUMP plays a simulated jump on the spot — no game needed.
Built for the cockpit tablet
- The tunnel renders at adaptive resolution so tablet GPUs hold their frame
rate, and the WebGL context exists only while a sequence is playing. - The sequence rides the panel's existing state link — no new connections —
and a paired device that reloads mid-jump joins the tunnel in progress. - A jump that never resolves (a crash mid-jump, a stale session) expires
quietly instead of leaving the overlay on screen.
Upgrade notes
- Update normally from any 2.x release. There are no database schema changes
and no manual migration steps. The sequence is on by default in Panel
mode; turn it off any time in Settings.
Full Changelog: v2.5.0...v2.6.0