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v2.6.0

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@github-actions github-actions released this 19 Jul 14:23

Frameshift v2.6.0 — the jump is part of the show

The flight panel now plays a cinematic FSD jump sequence in step with your
ship: the hyperspace countdown, the witchspace tunnel, and the arrival
reveal, driven live from the journal the moment your drive commits to a jump.

A jump sequence with real flight data

  • The countdown screen locks in your destination the way the drive does:
    system name, star class, and whether the arrival star is scoopable.
  • The tunnel is a real-time WebGL render with a heads-up display —
    destination and class on one side, transit clock and fuel on the other,
    plus your route position when a route is plotted.
  • Arrival flashes into normal space and reveals the system name, the jump
    distance, and what to do next: deploy the scoop at a fuel star, or a clear
    warning when a low tank meets a star with no fuel to give.
  • Neutron stars get their own cyan cone-transit look with the ×4 supercharge
    banner. Jumping on critically low fuel turns the sequence red and keeps
    the advice on screen. ("DON'T PANIC.")

You decide how much spectacle you want

  • Settings → FSD jump sequence turns the whole thing on or off for the
    device, and a SKIP button on the overlay dismisses any single jump.
  • Reduce jump flashing caps the bright white flashes at launch and
    arrival, and the sequence calms itself automatically when your device asks
    for reduced motion.
  • Jump effect intensity scales the tunnel, camera shake, and glow from
    calm to full theatre.
  • ◈ PREVIEW JUMP plays a simulated jump on the spot — no game needed.

Built for the cockpit tablet

  • The tunnel renders at adaptive resolution so tablet GPUs hold their frame
    rate, and the WebGL context exists only while a sequence is playing.
  • The sequence rides the panel's existing state link — no new connections —
    and a paired device that reloads mid-jump joins the tunnel in progress.
  • A jump that never resolves (a crash mid-jump, a stale session) expires
    quietly instead of leaving the overlay on screen.

Upgrade notes

  • Update normally from any 2.x release. There are no database schema changes
    and no manual migration steps. The sequence is on by default in Panel
    mode; turn it off any time in Settings.

Full Changelog: v2.5.0...v2.6.0