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Releases: TarbleFR/neostation-ios

NeoStation iOS — Stable Build 198

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@github-actions github-actions released this 05 Sep 01:54

NeoStation iOS — stable baseline, Build 198

This is the original successful Build 198 IPA, preserved without recompilation or binary modification after the maintainer reported that it works on their device. That report is not a claim of universal game/device compatibility.

Source commit: d23c681b84826fa694c07fa48d3a60d78282d0ef.
Original Actions run: 33933842637 (success; archived evidence attached before historical runs are deleted).
SHA-256: 0754f5967fa07370802271931c58004fa1dd782bdf577bac2db064c0d3292f5f.

The IPA is unsigned, as produced by the original build, and needs compatible sideload signing. The signing entitlements and original structural audit are attached. Automated auditing did not perform a physical-device test.

Embedded components and attribution

  • NeoStation / this iOS fork: GPL-3.0; original NeoStation authors retain attribution. Fork maintained by TarbleFR.
  • Dolphin / DolphiniOS: contributors to Dolphin Emulator and DolphiniOS; source revision 7cac54161659421ed95c2cd1c0b0746539a4cd38. Most original code is GPL-2.0-or-later; retain upstream COPYING, LICENSES and each file's notices. Embedded only for GameCube/Wii.
  • StikJIT framework 1.5.0, by StikDebug and contributors: MPL-2.0. This is the framework at https://github.com/StikDebug/StikJIT/tree/1.5.0, not a relicensing of the separate StikDebug application. Bundled idevice and JIT scripts retain their own licenses. Dolphin uses its isolated legacy helper; other emulator bridges are unchanged.

Exact NeoStation sources and build scripts are attached. Pinned third-party sources and adaptations are documented in NOTICE.md at the source commit. No games, GameCube IPL, console firmware or pairing files are provided.