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v1.21.0

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@Tarislowatsch Tarislowatsch released this 21 Jul 18:14
Immutable release. Only release title and notes can be modified.

Features

  • api: expose openMatrixActionDialog and ActionCategory on game.sr4
  • magic: add targeted Bind buttons and move Decompile/Banish up next to Compile/Summon
  • magic: add localization for Decompiling and Banishing
  • magic,matrix: add Decompile/Banish buttons via new action-button partial
  • magic: wire Decompile/Banish sheet actions to DismissalFlow
  • magic: add DismissalFlow for Decompiling and Banishing
  • magic: add shared dismiss resist plumbing for Decompiling/Banishing
  • rigging: stack Control Rig / Hot Sim bonus into jumped-in drone pool
  • matrix: add Matrix Actions section to Matrix tab
  • matrix: branch action roll to Matrix/Rigging dialog by category
  • matrix: add Hot Sim / Control Rig bonus checkboxes to Matrix Action roll dialog
  • actions: add category field to Action items (Matrix/Rigging)
  • ui: add free roll button to scene controls toolbar
  • magic: share spell damage-type resolution via handlebars helper
  • magic: derive indirect spell damage type from element with override
  • combat: add 8 SR4 elemental damage types
  • magic: localize reactive spell-resist labels in chat
  • settings: group flow settings into a dedicated submenu
  • matrix: route reactive cybercombat resists through the chat provider
  • magic: route reactive spell resists through the chat decision provider
  • magic: add headless spell-resist auto-resolver for chat timeouts
  • matrix: route reactive dumpshock resist through the chat provider
  • combat,magic: route reactive soak through the chat decision provider
  • rolls: support number-shaped chat defaults in decision provider
  • combat: route reactive defense through the chat decision provider
  • rolls: dual-mode decision provider with deferred chat prompt
  • settings: add reactive decision-mode settings and i18n
  • rolls: introduce reactive decision seam

Bug Fixes

  • matrix: allow toggling sim mode without unlocking sheet edit mode
  • magic: resolve physical/stun via element-derived spell damage type
  • magic: use isPhysicalDamageType for direct spell damage type

Improvements

  • ui: make entity-affinities buttons a scalable array param
  • rigging: introduce SimMode enum and extract ControlModes to break circular import
  • combat: wire elementRules into weapon defense-flow armor/damage
  • flows,hooks: route reactive dialogs through the decision seam
  • rolls: extract awaitable decision registry for reuse

Full Changelog: v1.20.0...v1.21.0