Skip to content

5.0.6.0-Beta-Dev19032025

Pre-release
Pre-release

Choose a tag to compare

@VojtechSin VojtechSin released this 19 Mar 20:27
85fa9d1

NOT COMPATIBLE WITH JSG BELLOW THIS VERSION (WORLD GEN CHANGE) !

Fixed:
Fixed kawoosh hitboxes
Fixed DHD hitboxes when crouching (#70)
Fixed AC search bar
Fixed negative durability of items
Fixed projectiles not correctly hitting Iris
Fixed lag spikes caused by temperature checks of gates
Optimized pegasus renderer of its symbols
Fixed generation of stargates inside vllages - now only one gate per village
Fixed JEI not rendering properly in SG/DHD guis
Fixed transparency of building helper
Fixed notebook integration for dialing helper
Fixed buckets not identifying as buckets
Reduced lag spikes when multiple gates are placed down
Fixed textures and models not loading when MC instance is loaded inside folder with special characters (#77)
Fixed dialAddress() method in CC:T integration
Fixed UNI gate in main menu symbols lighting
Fixed Event Horizon render packets not sent when gate is loaded and EH was forming (#78)
Fixed minecraft music playing when JSG main menu music is playing
Added:
Added printer for notebook pages:
You can now print notebook pages by inserting empty pages and cartridges
Added priest profession for villagers:
There si chance that when you find stargate in village, you can find Priest too. This villager si special! You can trade JSG resources with him such as crystals, ingots...
This villager can also travel trough gates and can escape from the village, so keep an eye on him!
More info will be on our wiki.
Textures for these villagers were made by K King
Added /jsg prepare command:
You can prepare stargate and DHD before saving them into NBT structure.
This command will unlink the DHD from stargate and tell the stargate that it should regenerate (reconnect to network) when is loaded.
Added /jsg sgsetaddress command:
JSG wrench can now rotate stargate blocks (and blocks marked in its tag)
Added rotations for toaster
Added cauldron recipes into JEI
Added loots into JSG structures
Debug:
Added display of currently loading texture/model in early loading screen
Added config option to change EH segments count
Edited:
Complete change of ingame block's config (Stargate ingame config in its GUI) - MrSpagetty
Complete change of integration to CC/OC (in code only)
Complete change of Abydos generation - forked from SGJurney for now - will be modified later - credits to Povstalec
Moved kawoosh invincible blocks into block tag (from config)
Removed:
Cleanup of config - removed unused variables