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Yakumo v0.7.5 brings community made translations, more flexible controls, an updated settings menu and fixes for Android rendering and file imports. These notes cover the changes since v0.6.4 (Previously known as v0.6.0-alpha.4).
Highlights
Game-text translations
- Import a community
.langfile through System → Text → Import Translation…, choose it in Game Text Language, then restart Yakumo. The translation changes the game's displayed text without modifying the disc image. Entries missing from the translation retain the source text. - Translation support works with original Japanese and English-patched HD images, including ordinary quest catalogs and active-quest text. Cyrillic uses narrower character cells to avoid excessive spacing. Translation searches are spread across frames to reduce blocking work.
- Community projects: Brazilian Portuguese and Russian. Translation files are downloaded separately and are not bundled with Yakumo. The Russian translation is a rough draft; completeness and wording are maintained by each translation project. Long translations can still exceed a field's visual width. See the translation guide.
Controls, camera and appearance
- Control presets and combinations.
- Controller setup: view connected controllers and configure pads SDL does not recognize. The game follows the controller in use, including adapters.
- Lock-on: follow a large monster with the quest camera and optionally show its target marker.
- Layered armor: choose the hunter's appearance independently of the equipped armor. Layered armor does not yet sync during online play.
- Single-player fast-forward, an experimental free camera and photo mode, frame stepping, full-resolution PNG screenshots and Hide HUD.
Menu, audio and diagnostics
- Yakumo menu's clean up and a new QoL tab, which groups modern features, fast loading, single-player fast-forward and experimental camera options.
- Compact performance overlay: a small line with FPS, game speed and Vsync status, with an optional logging mode.
- Mute in Background and Gamepad in Background, both off by default. Keyboard and mouse input still require focus.
- GPU Compatibility (restart required) explains its performance cost and shows the active mode. Auto enables the fallback when the startup test fails or a shader pipeline is refused. Yakumo displays a notice when On or Auto activates compatibility mode. Changing the setting requires a restart.
- Sharp Text is off by default; an explicitly chosen setting is retained. Optional Sharp Bilinear and MMPX (slow / experimental) modes upscale the game's 2D interface.
Android
- Both PSP and Action touch layouts can be edited. Move, resize, rebind or hide elements; use a fixed or floating stick and add up to eight combination buttons to the PSP layout.
- Texture packs and mod folders import through Android's system folder picker, including Downloads and SD-card providers. Transfers show progress, support cancellation and check the selected contents before installation.
- Android requests the selected surface frame rate on supported systems, allowing high-refresh screens to use their available modes. Android's battery, thermal and display policies still control the final refresh rate.
- GPU descriptor pools grow as needed. Auto compatibility mode avoids enabling the slower fallback merely because a device belongs to a GPU family. These address earlier MediaTek startup and performance problems; some device-specific reports remain open below.
- The picture is centered correctly around display cutouts. Fatal-error dialogs fit landscape screens and include device/GPU details with a Save the log… button.
Windows and saves
- Portable Windows packages keep settings, saves and installed data beside the executable. Unicode user and folder names are handled correctly.
- A new-version save backup reminder offers Back up now. Save import, export and backup remain available in Yakumo's menu.
Fixes and regression checks
- Reduced redundant alpha-test and blend work for draws whose opacity can be proven, while retaining the original rendering path where perspective interpolation requires it. Improvements depend on the device and scene; this is not a universal FPS increase.
- Fixed hot-spring sparkle interpolation and hardened malformed archive, audio, image, font and translation handling.
Open reports and limitations
These reports remain open; this release does not claim to resolve them:
- Dimensity 7025 black screen (#243) and Galaxy A54 Gathering Hall exit crash (#149).
- AYN Thor suspension/lid-close process loss (#306). Save before suspending; save states are not available.
- Layered-armor upgrade freeze (#229).
- Choppy fast monster animations at 120 FPS (#304) and colored menu separator artifacts (#305).
- Talk indicator with Hide HUD (#196) and Amatsu cutscene twitching (#197).
DLC translation and all mod-provided quest layouts have not been fully verified. Existing translation support leaves room for mod integration, but does not promise a complete mod-language API.
Updating and reporting
Back up your saves before updating. On Android, install the APK over the previous version; do not uninstall first, because uninstalling deletes app data. Final packages will include no disc image, original executable, textures, audio or other game assets. Use your own legally obtained copy of Monster Hunter Portable 3rd HD Ver. (NPJB-40001); the original PSP release is not supported by this port.
For problems, use the bug-report form and include the Yakumo version, device/GPU, OS, settings, reproduction steps and a log. For performance comparisons, use the same scene and resolution and report game speed as well as FPS.
New contributors
- @devdouglasonofre — the game-text translation mechanism and Brazilian Portuguese translation (#227).
- @mnml — background audio muting and controller-input support while Yakumo's window is unfocused (#224).
Thanks for your reports and feedback
Thank you to everyone who tested on Windows, macOS, Linux/Steam Deck and Android, supplied logs and reproducible reports, and checked translations and controller behavior. Device-specific reports help us find problems that desktop and emulator tests cannot reproduce.
In particular, thanks to:
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@MrTrapo2 for a playable-device report and smithy rendering evidence (#206).
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@Kesurage, @Pantarou25 and @Tewislove for device-specific GPU and performance reports (#159, #210, #243).
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@Deemo385 for animation, menu-rendering and AYN Thor suspension reports (#304, #305, #306).
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@Nephilim-Eclipse, @Yani1978 and @Aceve20 for Android GPU and performance reports and comparisons.
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@BonkReigu, @ThePureiya, @SebKentheinvoker and @leSilva13 for touch-layout and controller reports and feedback.
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@ArkkBarkk, @rVicio, @Milcraft201, @Kirigaia235, @cngjd, @filthydrawings and @longruhai0901 for rendering, saves, mods and device-behavior reports.
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@rogeriootto, @denYOUvo, @FrostR4z0r and @4zv4l for multiplayer and interoperability reports and comparisons.
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@cerroverb for reporting the Linux build running on an Android handheld through FEX.
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@devdouglasonofre and @mnml for translation and background audio/controller retest reports.
And the entirety of our Discord community of course!