You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Android 构建流程重构:全面优化 CI 工作流,集成 Fastlane,支持动态版本号,修复 NDK/SDK 路径配置,更新 targetSdkVersion 至 29/36。
Bug Fixes
修复高音符密度下动画器 CPU 占用过高的问题。
修复手动开始时 A4 传感器或按钮无法触发开始的问题。
修复在 2367 后按 3456 导致游戏冻结的问题。
修复扩展滑条 ConditionalLastArrow 判断错误。
修复跳过按钮触摸区域未随游戏画面旋转的问题。
修复结算界面的相关问题。
MajdataPlay v2.0.2 Changelog
New Features
Slide code support: Added a complete slide code parsing system, supporting multiple slide path segments including Arc, Circle, and Line, along with new Extend Slide support.
TextureLoader: Added a new texture loading utility to streamline texture loading.
Button animation preview: Added a button animation preview panel in the Unity Editor, and aligned the result upload button pivot.
Improvements
Performance: Introduced Sprite Atlas for CustomSkin and effect sprites, significantly reducing draw calls.
AnimatorMonitor optimization: Improved AnimatorMonitor and its monitoring window performance.
Result screen optimization: Delayed the stop recording timing for better result screen performance.
Android build workflow overhaul: Fully optimized CI workflow with Fastlane integration, dynamic versioning, fixed NDK/SDK path configuration, and updated targetSdkVersion to 29/36.
Bug Fixes
Fixed high animator CPU usage under high note density.
Fixed manual start not triggering via the A4 sensor or button.
Fixed game freeze when pressing 3456 after 2367.
Fixed incorrect ConditionalLastArrow judgment for Extend Slides.
Fixed skip button touch areas not rotating with the gameplay screen.