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2.4.1 - Alloyed Peaklective

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@Nebby1999 Nebby1999 released this 22 Nov 18:49
· 39 commits to main since this release
  • Updated to Alloyed Collective (1.4.0)
  • Note: This is being released in this state due to the maintainer going on vacation for thanksgiving week, any errors will be fixed on 2.4.2

Runtime

  • Added the UberSkinDef, the all in one skin solution for both regular and vanilla characters
    • Contains support for creating skins for both Vanilla characters and Custom characters utilizing the rootTransform field
    • Has built-in support for R2API.Skin's SkinVFXInfo
    • Meant to replace VanillaSkinDef
  • Added a SerializableStaticMethod, which can be utilized to Serialize a Static Method... duh
    • Specify arguments utilizing the RequiredArguments attribute
    • Decorate a method with the MethodDetector attribute so it can be detected by the editor scripts
  • Added a TransformPathAttribute, which can be utilize to serialize a transform path into a string field
    • Specify the name of a property in the SerializedObject which contains teh reference to the root object itself.
    • Supports GameObjects, AssetReferenceT and AddressReferencedPrefab
  • AddressReferencedSkinDef can now specify wether it can load a skin via the Catalog
  • Fixed a bug where buff behaviours could modify state prior to being added to the internal dictionary

Editor

  • Fix the AddressReferencedSkinDefDrawer checking for a nonexistent define
  • Added a SkinDefMigrationWizard... which doesnt work :D

Full Changelog: 2.3.2...2.4.1