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Tebrox edited this page Sep 20, 2026 · 4 revisions

AFK Area

AFK Area combines automatic player inactivity handling with dedicated AFK areas for Paper servers.

Players can be marked AFK automatically or manually, moved into configured AFK areas after longer periods of inactivity and rewarded while staying inside them.

AFK areas can use native cuboid regions or optional WorldGuard regions.

Features

  • Automatic and manual AFK handling
  • Automatic teleporting after configurable idle time
  • Native cuboid AFK areas
  • Optional WorldGuard-backed AFK areas
  • Cross-world teleport destinations
  • Area priorities for overlapping regions
  • Player visibility control with staff bypass
  • Weighted command rewards
  • Interval and milestone reward schedules
  • Per-reward permissions and messages
  • IP-based reward limiting
  • Persistent household grouping
  • Persistent AFK session statistics
  • Bossbar and actionbar displays
  • PlaceholderAPI integration
  • TAB integration
  • JSON, H2 and MySQL/MariaDB persistence
  • MiniMessage and legacy & color support

Requirements

Requirement Details
Paper 1.21.4 or newer
Java Java 21 or newer; use the version required by your Paper build
VertexCore 1.1.0 or newer

Optional integrations

Integration Purpose
WorldGuard + WorldEdit Use WorldGuard regions as AFK areas
PlaceholderAPI Expose AFK Area placeholders
TAB Use AFK Area data in external player-list formatting

AFK Area is designed for Paper servers and does not currently support Spigot.

Getting started

New installations should start here:

  1. Installation
  2. Configuration
  3. AFK Areas
  4. AFK Handling

After creating your first AFK area, you can configure rewards, displays and optional integrations as needed.

Documentation

Setup and AFK areas

Administration

Integrations and storage

Help

Basic workflow

A typical AFK Area setup looks like this:

  1. Install AFK Area and VertexCore.
  2. Configure the automatic AFK timers.
  3. Create a native cuboid or WorldGuard AFK area.
  4. Set the area's teleport destination.
  5. Configure the default automatic teleport area.
  6. Add rewards if desired.
  7. Configure visibility, displays and optional integrations.

More detailed instructions are available on the individual Wiki pages.

Project links

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