Repository navigation
Melee-X v4
v4 is a big update. The three headliners: it's a lot faster, particle effects are finally drawn, and the stage events finally work. On top of that, a long list of crashes and freezes are fixed.
Faster at every resolution
- All resolutions now run 25% faster or more. Four CPUs on Fountain of Dreams at 720p went from ~32 to ~40 fps.
Particle effects are here
- Particles are drawn now. The Fire Flower's flame, hit sparks, smoke and every other effect were invisible before. The game finally looks like Melee.
Stage events finally work
- Stage events work for the first time, on about twenty stages.
- Brinstar Depths: Kraid rises, slams and turns the stage.
- Peach's Castle: Bullet Bills fly and explode, no more endless shaking.
- Onett: the drugstore sign and the cars run.
- Adventure mode, Corneria: the Star Fox team talks over the comm window, with voices.
Fixes and stability
- Fixed a crash after many matches in a row.
- Fixed memory slowly running out during long sessions.
- No more silent boots that freeze every few seconds after a crash or power cycle.
- Pokémon Stadium's big screen no longer flashes garbage, and its text now shows.
- Team Jigglypuff and Team Kirby cards draw properly at 720p.
- A full or unwritable
E:is now reported on screen, and a failed save can't wipe your old one. - 128 MB consoles always run in 64 MB; the Use 128 MB RAM option is gone.
Known issues
- Rainbow Cruise's ship still flickers now and then.
Updating from v3: copy the new default.xbe and default.tbn over the old ones.