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Melee-X v4

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@github-actions github-actions released this 04 Oct 23:08

v4 is a big update. The three headliners: it's a lot faster, particle effects are finally drawn, and the stage events finally work. On top of that, a long list of crashes and freezes are fixed.

Faster at every resolution

  • All resolutions now run 25% faster or more. Four CPUs on Fountain of Dreams at 720p went from ~32 to ~40 fps.

Particle effects are here

  • Particles are drawn now. The Fire Flower's flame, hit sparks, smoke and every other effect were invisible before. The game finally looks like Melee.

Stage events finally work

  • Stage events work for the first time, on about twenty stages.
  • Brinstar Depths: Kraid rises, slams and turns the stage.
  • Peach's Castle: Bullet Bills fly and explode, no more endless shaking.
  • Onett: the drugstore sign and the cars run.
  • Adventure mode, Corneria: the Star Fox team talks over the comm window, with voices.

Fixes and stability

  • Fixed a crash after many matches in a row.
  • Fixed memory slowly running out during long sessions.
  • No more silent boots that freeze every few seconds after a crash or power cycle.
  • Pokémon Stadium's big screen no longer flashes garbage, and its text now shows.
  • Team Jigglypuff and Team Kirby cards draw properly at 720p.
  • A full or unwritable E: is now reported on screen, and a failed save can't wipe your old one.
  • 128 MB consoles always run in 64 MB; the Use 128 MB RAM option is gone.

Known issues

  • Rainbow Cruise's ship still flickers now and then.

Updating from v3: copy the new default.xbe and default.tbn over the old ones.