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v0.1.11
Fix file saves that restored memory and the resume cursor while leaving the recompiled CPU/bridge/APU/scheduler state on the abandoned timeline. Use the shared execution-state serializer and a versioned integrity envelope. Real-ROM tests now pass complete memory/file replay, rollback replay and restart into a new process, plus atomic corruption/legacy rejection.
Older incomplete file saves are intentionally rejected. File-state identities distinguish the schema, source/build and native platform/compiler layout. This does not change the netplay build identity or establish cross-build simulation compatibility.
Update recursive dependencies and share the verified original-Japan generation recipe between developer tools and the launcher. The game only had a Japanese retail release. Assisted widened story sampling reaches nine opponent/task states. Post-freeze validation also completed the story route through the ending and credits, using health/energy assists and bounded dialogue inputs. This extends the narrower survey recorded in the packaged coverage document; it does not certify every character ending.
These are ROM-free source setup packs. They include the native analyzer and portable Python/C++ tools, so generation does not require Rust on the player's machine. First-run player audio remains enabled.