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Gundam Wing Endless Duel Recompiled v0.1.5
Hotfix coming, this release was pushed before merging updates to the main branch.
MAJOR UPDATE:
Performance:
- Fixed a bug with screen refreshrate mismatching load, set pacing to screen refresh, which solves choking caused by .0098hz difference building up.
Netplay:
New format to be used in the netplay experience:
- Division of LAN/DirectIP menus and server online netplay menus.
- Automatch support for Gundam Wing Endless Duel - enforces English localization & widescreen.
- Improved client and server side security anti-cheat techniques.
- Whitelist support for approved mods with presentation only features, targeting accessibility features.
Mods:
- Presentation only - Photosensitivity mod to reduce flashing lights on screen at end of match final hits.
- Photosensitivity mod is whitelisted in both the server, and the client as being usable without enforcement on all users - you can use the photosensitivity mod in netplay as a host, or guest, and in automatch - without it affecting presentation on peers.
Gundam Wing Endless Duel Recompiled v0.1.5 — setup packs
These packs do not contain the game. Each holds a setup program, the
recompiler and the source; on first run it takes your own copy of
Shin Kidou Senki Gundam W - Endless Duel (Japan) (SHA-256
dd94308d822636c6ddf73c5e2644c84f2eb8fb4d9201150fc5f37d44d6f423f1),
recompiles it locally, and builds the playable game. No ROM data is
included or downloaded.
The portable build tools (cmake-clang-v1) are embedded in every pack.
Netplay lobbies match on this version string, so every peer in a
match must be on the same release.
Framework revisions
Framework revisions in this build:
snesrecomp=2e9204500ce25da1d227ef26ec5d0f96c0cb0bd8 (2e9204500ce2)
recomp-ui=ce4a73917ae35c8c4cc859916cf63a8d896d90ec (ce4a73917ae3)
recomp-net=8a197c2cda2b220e5436824b648601f3f177bd03 (8a197c2cda2b)
retcomm-rbengine=a7b98507a62fe00e5aec3b90c52a4134f3c174bc (a7b98507a62f)