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Rooted Update (v1.4.0)

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@Teddy563 Teddy563 released this 22 Jun 20:56
· 121 commits to main since this release
rooted

Real trees, shape the land, and bound a world to a country.

1.3.0 made Meld easy to drive. 1.4.0 makes the world look alive. Meld now places a region-aware schematic tree pack instead of the simpler procedural trees: 1,959 hand-made tree models across 448 species and 10 world regions (172 communities, 3,900+ region placements), each chosen by where you are on Earth, scattered into natural groves, in five size tiers, anchored on slopes and at water edges. Two new terrain knobs let you exaggerate height without widening the map and put snow where you want it. And a new Border & zones tool turns a country into a ready, fenced server world.

The models are by the artist paleozoey; Meld bundles and places them.

Region trees, by the numbers

Region Communities Species Tree models
Australia & Oceania 24 82 285
Eastern N. America & Caribbean 13 63 262
South America 25 75 256
Indomalaya (tropical) 28 72 226
Asia (temperate) 22 50 225
Europe & Mediterranean 16 39 181
Africa 16 42 165
Florida / SE US / Caribbean 3 29 138
Western N. America 12 30 137
Vanilla+ (familiar MC trees) 13 11 84
Total 172 448 1,959

(The region is picked from your selection: Africa gets acacia and baobab, Europe oak and spruce, the tropics jungle and palms, with Vanilla+ mixed in everywhere. Species counts are per region; the 448 total is distinct species, since some appear in several regions. The 1,959 models fill 3,904 community placements.)

Highlights:

  • Region trees. Forests clump into natural groves with clearings, high ground pulls conifers, wetlands pull mangroves and cypress, and trees no longer float on hills or over rivers. Turn it on with Schematic trees in Settings. Guide: meldmc.com/docs/tree-packs.

  • Five size tiers you can toggle. small / medium / big / tall / giant, each on or off in Settings. Giant is off by default and only at 1:1, tall is rare, and a disabled tier falls back to a smaller one instead of leaving a gap.

  • Make mountains as tall as you want. A Terrain height x knob multiplies height only, not the map size, so relief that flattens at small scales (a 2,280 m range becomes ~114 blocks at 1:20) comes back at x2-2.5. It auto-compresses to the build height.

  • Snow where you want it. Four modes: off, realistic (real latitude snow line), peaks (the top N% of the world's height), and manual (above a Y you pick). Pairs with the height knob. Guide: meldmc.com/docs/terrain-and-snow.

  • Bound a server to a country. A new Border & zones tool: pick one country or several (they combine into one landmass), preview the rings on the map, and export ready WorldGuard regions, point files, and a generated border.sk that fences the server with titles, a soft->hard kill-zone, and a fling-back wall. Optionally trim generation to the border so the void hides behind the wall. Guide: meldmc.com/docs/border-zones.

  • New guides on the site. The documentation at meldmc.com/docs gets three new pages for 1.4.0 > Tree packs, Terrain & snow, and Border & zones.

Engine note: the bundled Arnis fork moves 2.9.1 -> 2.9.2 for the tree pack and terrain flags. Your existing worlds and settings are untouched; the new tree placement applies when Schematic trees is on.