Above & Beyond (v.1.6.0)
The above-ground release. The bundled Arnis fork jumps to 3.0.1 with full upstream 3.0.0 feature parity, and Meld puts the new options in your hands.
What you get
- Props menu: boats, cars, cranes, tractors, wind turbines, lighthouses and more at their real map locations, toggle per family.
- Visual chest-loot editor with item sprites and 56 vanilla presets.
- World settings: game mode, time of day, and a World map item added post-merge so multi-cell regions get one correct map.
- Richer cities: six skyscraper facade styles from real OSM tags, storefronts, plinths, cornices, window frames, staggered window grids.
- Better world fidelity: climate oceans and rivers, helipads, tunnels, street lamps, catenary, modular bridges, street trees on plazas, canopies that drape over roofs.
- Mapterhorn elevation by default: pyramid hole-proofed terrain, no more broken-tile cliffs; regional providers and offline mode kept.
Fixes: export corruption guard, spawn height on nested outputs, farmland irrigation on slopes.
Everything is seam-safe. Existing worlds untouched; new behaviour applies to newly generated cells only.