Releases: Tehshortbus/MudPlay
Release list
v3.96.11
📖 Version history — what changed in this release and every one before it.
Downloads
Self-contained builds — the .NET runtime and native libraries are bundled, so nothing needs installing. Each archive holds a single MudPlay executable with everything baked in (game-data seeds and starter loops/favourites alike); just extract and run.
| Platform | Asset |
|---|---|
| Linux (x64) | MudPlay-v3.96.11-linux-x64.tar.gz |
| Windows (x64) | MudPlay-v3.96.11-win-x64.zip |
| macOS (Apple Silicon) | MudPlay-v3.96.11-osx-arm64.tar.gz |
| macOS (Intel) | MudPlay-v3.96.11-osx-x64.tar.gz |
Verify with sha256sum -c SHA256SUMS.txt (checksums in SHA256SUMS.txt).
Run it
- Linux / macOS —
tar xzf MudPlay-v3.96.11-<rid>.tar.gz, thencd MudPlay-v3.96.11-<rid>and./MudPlay. On macOS the binary is unsigned, so first launch: right-click → Open (or clear the quarantine flag withxattr -dr com.apple.quarantine MudPlay). - Windows — unzip and run
MudPlay.exe. SmartScreen may warn on an unsigned binary; choose More info → Run anyway.
Getting started (from source)
Requires the .NET 10 SDK (version pinned in global.json).
git clone https://github.com/Tehshortbus/MudPlay.git
cd MudPlay
dotnet build
dotnet runSee the README for first-connection steps, data locations, and the built-in bug-reporting flow.
License
MIT — see LICENSE.
v3.96.3
📖 Version history — what changed in this release and every one before it.
Downloads
Self-contained builds — the .NET runtime and native libraries are bundled, so nothing needs installing. Each archive holds a single MudPlay executable with everything baked in (game-data seeds and starter loops/favourites alike); just extract and run.
| Platform | Asset |
|---|---|
| Linux (x64) | MudPlay-v3.96.3-linux-x64.tar.gz |
| Windows (x64) | MudPlay-v3.96.3-win-x64.zip |
| macOS (Apple Silicon) | MudPlay-v3.96.3-osx-arm64.tar.gz |
| macOS (Intel) | MudPlay-v3.96.3-osx-x64.tar.gz |
Verify with sha256sum -c SHA256SUMS.txt (checksums in SHA256SUMS.txt).
Run it
- Linux / macOS —
tar xzf MudPlay-v3.96.3-<rid>.tar.gz, thencd MudPlay-v3.96.3-<rid>and./MudPlay. On macOS the binary is unsigned, so first launch: right-click → Open (or clear the quarantine flag withxattr -dr com.apple.quarantine MudPlay). - Windows — unzip and run
MudPlay.exe. SmartScreen may warn on an unsigned binary; choose More info → Run anyway.
Getting started (from source)
Requires the .NET 10 SDK (version pinned in global.json).
git clone https://github.com/Tehshortbus/MudPlay.git
cd MudPlay
dotnet build
dotnet runSee the README for first-connection steps, data locations, and the built-in bug-reporting flow.
License
MIT — see LICENSE.
v3.96.1
📖 Version history — what changed in this release and every one before it.
Downloads
Self-contained builds — the .NET runtime and native libraries are bundled, so nothing needs installing. Each archive holds a single MudPlay executable with everything baked in (game-data seeds and starter loops/favourites alike); just extract and run.
| Platform | Asset |
|---|---|
| Linux (x64) | MudPlay-v3.96.1-linux-x64.tar.gz |
| Windows (x64) | MudPlay-v3.96.1-win-x64.zip |
| macOS (Apple Silicon) | MudPlay-v3.96.1-osx-arm64.tar.gz |
| macOS (Intel) | MudPlay-v3.96.1-osx-x64.tar.gz |
Verify with sha256sum -c SHA256SUMS.txt (checksums in SHA256SUMS.txt).
Run it
- Linux / macOS —
tar xzf MudPlay-v3.96.1-<rid>.tar.gz, thencd MudPlay-v3.96.1-<rid>and./MudPlay. On macOS the binary is unsigned, so first launch: right-click → Open (or clear the quarantine flag withxattr -dr com.apple.quarantine MudPlay). - Windows — unzip and run
MudPlay.exe. SmartScreen may warn on an unsigned binary; choose More info → Run anyway.
Getting started (from source)
Requires the .NET 10 SDK (version pinned in global.json).
git clone https://github.com/Tehshortbus/MudPlay.git
cd MudPlay
dotnet build
dotnet runSee the README for first-connection steps, data locations, and the built-in bug-reporting flow.
License
MIT — see LICENSE.