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Releases: Tehshortbus/MudPlay

v3.96.11

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@Tehshortbus Tehshortbus released this 20 Sep 07:07
b956c07

📖 Version history — what changed in this release and every one before it.

Downloads

Self-contained builds — the .NET runtime and native libraries are bundled, so nothing needs installing. Each archive holds a single MudPlay executable with everything baked in (game-data seeds and starter loops/favourites alike); just extract and run.

Platform Asset
Linux (x64) MudPlay-v3.96.11-linux-x64.tar.gz
Windows (x64) MudPlay-v3.96.11-win-x64.zip
macOS (Apple Silicon) MudPlay-v3.96.11-osx-arm64.tar.gz
macOS (Intel) MudPlay-v3.96.11-osx-x64.tar.gz

Verify with sha256sum -c SHA256SUMS.txt (checksums in SHA256SUMS.txt).

Run it

  • Linux / macOStar xzf MudPlay-v3.96.11-<rid>.tar.gz, then cd MudPlay-v3.96.11-<rid> and ./MudPlay. On macOS the binary is unsigned, so first launch: right-click → Open (or clear the quarantine flag with xattr -dr com.apple.quarantine MudPlay).
  • Windows — unzip and run MudPlay.exe. SmartScreen may warn on an unsigned binary; choose More info → Run anyway.

Getting started (from source)

Requires the .NET 10 SDK (version pinned in global.json).

git clone https://github.com/Tehshortbus/MudPlay.git
cd MudPlay
dotnet build
dotnet run

See the README for first-connection steps, data locations, and the built-in bug-reporting flow.

License

MIT — see LICENSE.

v3.96.3

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@Tehshortbus Tehshortbus released this 18 Sep 07:38
a0c67b8

📖 Version history — what changed in this release and every one before it.

Downloads

Self-contained builds — the .NET runtime and native libraries are bundled, so nothing needs installing. Each archive holds a single MudPlay executable with everything baked in (game-data seeds and starter loops/favourites alike); just extract and run.

Platform Asset
Linux (x64) MudPlay-v3.96.3-linux-x64.tar.gz
Windows (x64) MudPlay-v3.96.3-win-x64.zip
macOS (Apple Silicon) MudPlay-v3.96.3-osx-arm64.tar.gz
macOS (Intel) MudPlay-v3.96.3-osx-x64.tar.gz

Verify with sha256sum -c SHA256SUMS.txt (checksums in SHA256SUMS.txt).

Run it

  • Linux / macOStar xzf MudPlay-v3.96.3-<rid>.tar.gz, then cd MudPlay-v3.96.3-<rid> and ./MudPlay. On macOS the binary is unsigned, so first launch: right-click → Open (or clear the quarantine flag with xattr -dr com.apple.quarantine MudPlay).
  • Windows — unzip and run MudPlay.exe. SmartScreen may warn on an unsigned binary; choose More info → Run anyway.

Getting started (from source)

Requires the .NET 10 SDK (version pinned in global.json).

git clone https://github.com/Tehshortbus/MudPlay.git
cd MudPlay
dotnet build
dotnet run

See the README for first-connection steps, data locations, and the built-in bug-reporting flow.

License

MIT — see LICENSE.

v3.96.1

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@Tehshortbus Tehshortbus released this 18 Sep 05:29
7af3f29

📖 Version history — what changed in this release and every one before it.

Downloads

Self-contained builds — the .NET runtime and native libraries are bundled, so nothing needs installing. Each archive holds a single MudPlay executable with everything baked in (game-data seeds and starter loops/favourites alike); just extract and run.

Platform Asset
Linux (x64) MudPlay-v3.96.1-linux-x64.tar.gz
Windows (x64) MudPlay-v3.96.1-win-x64.zip
macOS (Apple Silicon) MudPlay-v3.96.1-osx-arm64.tar.gz
macOS (Intel) MudPlay-v3.96.1-osx-x64.tar.gz

Verify with sha256sum -c SHA256SUMS.txt (checksums in SHA256SUMS.txt).

Run it

  • Linux / macOStar xzf MudPlay-v3.96.1-<rid>.tar.gz, then cd MudPlay-v3.96.1-<rid> and ./MudPlay. On macOS the binary is unsigned, so first launch: right-click → Open (or clear the quarantine flag with xattr -dr com.apple.quarantine MudPlay).
  • Windows — unzip and run MudPlay.exe. SmartScreen may warn on an unsigned binary; choose More info → Run anyway.

Getting started (from source)

Requires the .NET 10 SDK (version pinned in global.json).

git clone https://github.com/Tehshortbus/MudPlay.git
cd MudPlay
dotnet build
dotnet run

See the README for first-connection steps, data locations, and the built-in bug-reporting flow.

License

MIT — see LICENSE.