You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
pamtdoh edited this page Dec 14, 2017
·
1 revision
What is a particle?
A particle consists of sprites that are emitted by an entity, the sprite emitted doesn't only stay in one location, but it can move in all directions that produces a nice effect. So basically a particle is a bunch of moving sprites emitted by an entity.
How to produce one?
The very basics to produce a particle is to have an entity with a particleEmitter, particleDataSprite and location component. What's nice to have is that all of the component can be specified first in a prefab, producing a particle is just as simple as spawning an entity.
Particle Effect Definition
Particle effects can be defined first as a prefab in assets/prefabs/particleEffects. The texture for the particle in assets/textures.