0.10.13
Changes
- Primitive Illagers are now on the hunt... @Pyritie
- Added Vat recipe for boiling salt water into salt (#1784) @TreyR9
- Power Substation is now available at EV (#1790) @TomPlop
- Increased the tier of EBF coil required for Desh (#1790) @TomPlop
- Quantum Eye now requires a Cryogenized Fluix Pearl (#1790) @TomPlop
- Moon ore vein tweaks @Pyritie
Bug fixes
- Fixed issue with the modpack not loading on MacOS or certain Linux distros @Xikaro
- Fixed Solar Boilers not understanding TFC's variable rain system (#1093) @FiNiTe-Weeb
- Added missing recipes for TFC Macaw's barbed fences @Pyritie
- Fixed Field Generator recipes to follow the new path of pearl progression (#1790) @TomPlop
- Fixed some backpack upgrades to be consistent with their required circuits (#1790) @TomPlop
- Fixed Keratophyre not having a stone dust @Pyritie
Translation updates
- Chinese (simplified) @jmecn
- Ukranian @MetenBouldry
## Projects
### Updated
- AutoPack-Director-1.0.1.jar -> AutoPack-Director-1.2.0.jar
- primitive_creatures-2.0.2 -forge-1.20.1.jar -> primitive creatures V2.0.4 1.20.1.jar
- TerraFirmaGreg-Core-Modern-0.7.15.jar -> TerraFirmaGreg-Core-Modern-0.7.16.jarWhat's Changed
- Update recipes.js by @TreyR9 in #1779
- Bulk Salt Boiling by @TreyR9 in #1784
- Small tweaks for progression by @TomPlop in #1790
- Quests change for EV Rework by @TomPlop in #1793
- Somebody did an oopsie by @BlueBoat29 in #1794
- Release: 0.10.13 by @github-actions[bot] in #1795
Full Changelog: 0.10.12...0.10.13