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0.13.8

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@github-actions github-actions released this 26 Aug 00:16
· 1 commit to main since this release
180d9b6

Breaking changes

  • Chromium through Ferrochrome now requires Circuit 2, fixing a recipe conflict (#4810) @TomPlop
  • Changes to how AE2 components are crafted on the moon will be coming soon, so start setting up a railgun!

Changes

Ambiental

  • Tiger and lion clothing are now cooling instead of warming @ashleney
  • Rebalanced all clothing into several tiers. For warming: primitive and insulated have +2 warmth, wool has +4 warmth, and animal clothes have +8. For cooling: silk, burlap, and linen are -2 warmth, animal clothes have -4, and new phantom silk and red elk clothes have -8. Clothing that's more difficult to obtain has more durability and insulation to compensate. @ashleney
  • Armor no longer affects player temperature (yes this includes the blue steel diving suit, though it does still make you fireproof) @ashleney
  • All recipes have been changed @Pyritie
  • Added new clothing: phantom silk (cooling), red elk (cooling), and cotton @ashleney @NaharaSabrea @Pyritie

GregTech

  • Add more informations to the GUI of the Large Boiler and Geologic Vulcanizer (fluid consumption) @TomPlop
  • Geological Vulcanizer now consummes less Natural Gas with each parallel @TomPlop
  • The Gas Well now depletes fluid vein way slower (same as the MV Fluid Rig) @TomPlop
  • Fixed being able to get wraptor/sniffer/glacian sheep shearable items from earth shearable animals via the pastoral rancher (#4813) @TomPlop
  • Fixed the wraptor/sniffer/glacian sheep output amounts in the pastoral rancher to better match their manual shearing amounts (#4814) @TomPlop
  • Fixed not being able to fully process garnet sands in a normal chemical reactor (#4686) @TomPlop

Other changes

  • Added combustion engines for generating SU from combustible fuels. You can use any fluid that works in a GregTech combustion generator or gas turbine (#4766) @Pyritie
  • Added two more "start room" variations to mineshafts, and added monsters to it @Pyritie
  • Reduced the amount of mobs (and treasure) in Beneath towers, so they are more useful for traveling @Pyritie
  • Added a new crop: cotton! Find it in the Beneath @Pyritie
  • The harpoon can now also be crafted with bronze, has much more durability, and can be repaired @Pyritie
  • Using TFC alloying recipes in the EMI recipe tree now actually shows the correct ratios @ashleney
  • Zoglins and zombie horses now also drop some raw hide @Pyritie
  • Improved the anvil GUI when not using the anvil helper resource pack @ashleney
  • Changed the recipe for sequenced pulse generator to use brass instead of tin bronze (#4732) @Pyritie
  • Added easier recipes for crafting arrows out of bones (#4736) @Pyritie
  • Added some 3D molecules to the molecular structure view (#4754) @BlueBoat29
  • Added recipes to convert rose quartz tiles back into blocks (#4768) @applenper
  • Added more cloth blocks @Pyritie
  • Added earlier ways to compress fertilizers into their "pure" form which give 100% nutrients at once @Pyritie
  • Changed a bunch of textures to their vexxed visuals version @Pyritie
  • Added a new texture for pumpkin chunks @NaharaSabrea
  • Added new quests for concrete and steel supports, and fixed the drum/crate quests missing black/bismuth bronze (#4784) @zxro
  • Added new quests for trains (#4774) @OLOXpl
  • Added a way to craft dyes pre-quern, so your first vessels can be dyed (#4806) @jurjen909
  • Added a mod to properly have borderless fullscreen (#4762) @Pyritie
  • Removed some inventory sorting buttons on more TFC screens that caused issues (#4711) @Pyritie
  • Changed the crankbow to wrought iron tier @Pyritie
  • Removed gregbrine @Pyritie

Bug fixes

  • Fixed mobs suffocating to death inside supports @Pyritie
  • Fixed the hose pulley collecting "flowing" oil fluid instead of normal oil fluid @Pyritie
  • Fixed mussels and barnacles being placed on sand @Pyritie
  • Fixed illages having floating road blocks (#4730) @Filiipa
  • Fixed the bluemap resource pack so it understands the newer grass blocks (#4752) @jmecn
  • Fixed recipes not loading correctly on certain linux distros @Pyritie
  • Fixed flint knapping not consuming the flint when starting (#4744) @Pyritie
  • Fixed the artisan table not having a correct tool to break it with (#4827) @Redeix
  • Fixed locometal windows not dropping when broken with a gem saw or wrench (#4807) @Sylenoid
  • Fixed gregtech wrenches not interacting with some of create's block entities, like mechanical crafters (#3427) @carbonatek
  • Fixed some rendering issues with connecting create to TFC's kinetic blocks @Redeix
  • Fixed some of TFC's kinetic blocks accepting stress input from sources that were rotated the wrong way @Redeix
  • Fixed sodium bisulfate having an incorrect molecule (#4821) @BlueBoat29

Mods

Jellies

  • Fixed an issue with some jellies not spawning on sand @Pyritie
  • Reduced the amount of jellies that can spawn on the overworld, moon, and mars @SakuraKitsurugi
  • Added nutritional mash, a new food which all jellies can eat @SakuraKitsurugi

ArborFirmaCraft

  • Added new EMI pages for tree tapping @Redeix

TerraFirmaCraft

  • Fixed a crash when sometimes generating chunks with a sealed barrel from structures (such as in the Beneath) @Pyritie

Wakes

  • Fixed several issues involving shaders

ExtendedAE

  • Added exact mode for Precise Export Bus

TACZ/PlayerRevive compatibility

  • Fixed an issue where holding sneak would make you "unsneak" for a tick every few seconds
## Projects

### Added

- Cubes Without Borders
- Extreme sound muffler - (Neo)Forge
- SeasonHud

### Removed

- EMIAccelerator
- Extreme sound muffler

### Updated

- afc-1.0.22-1.20.1.jar                          -> afc-1.0.23-1.20.1.jar
- chat_heads-0.15.4-forge-1.20.jar               -> chat_heads-0.15.7-forge-1.20.jar
- clienttweaks-forge-1.20.1-11.1.9.jar           -> clienttweaks-forge-1.20.1-11.1.11.jar
- CrashAssistant-forge-1.19-1.20.1-1.11.11.jar   -> CrashAssistant-forge-1.19-1.20.1-1.11.12.jar
- EnhancedVisuals_FORGE_v1.8.29_mc1.20.1.jar     -> EnhancedVisuals_FORGE_v1.8.32_mc1.20.1.jar
- ExtendedAE-1.20-1.4.18-forge.jar               -> ExtendedAE-1.20-1.4.19-forge.jar
- gtmutils-2.10.1.jar                            -> gtmutils-2.10.2.jar
- IrisSearch-1.6.0-forge.jar                     -> IrisSearch-1.6.1-forge.jar
- Jellies-1.20.1-0.1.4.jar                       -> Jellies-1.20.1-0.1.6.jar
- NoChatReports-FORGE-1.20.1-v2.2.2.jar          -> NoChatReports-FORGE-1.20.1-v2.2.3.jar
- particular-1.20.1-Forge-1.5.5.jar              -> particular-1.20.1-Forge-1.5.7.jar
- emixx-forge-1.5.1.jar                          -> emixx-forge-1.5.3.jar
- reliable_recipes-forge-1.20.1-2.2.2.jar        -> reliable_recipes-forge-1.20.1-2.2.3.jar
- reliable_remover-forge-1.20.1-2.4.7.jar        -> reliable_remover-forge-1.20.1-3.0.0.jar
- voicechat-forge-1.20.1-2.6.21.jar              -> voicechat-forge-1.20.1-2.6.22.jar
- sophisticatedbackpacks-1.20.1-3.24.62.2017.jar -> sophisticatedbackpacks-1.20.1-3.24.67.2109.jar
- sophisticatedcore-1.20.1-1.3.73.2192.jar       -> sophisticatedcore-1.20.1-1.3.84.2308.jar
- struts-1.1.0+mc1.20.1.jar                      -> struts-1.1.1+mc1.20.1.jar
- TerraFirmaCraft-Forge-1.20.1-3.2.23.jar        -> TerraFirmaCraft-Forge-1.20.1-3.2.24.jar
- TerraFirmaGreg-Core-Modern-0.9.20.jar          -> TerraFirmaGreg-Core-Modern-0.9.21.jar
- toomanyrecipeviewers-0.8.1+mc.20.1.jar         -> toomanyrecipeviewers-0.9.0+mc.20.1.jar
- wakes-1.20.1-Forge-1.4.0.jar                   -> wakes-1.20.1-Forge-1.4.1.jar
- xaeroworldmap-forge-1.20.1-1.44.2.jar          -> xaeroworldmap-forge-1.20.1-1.45.0.jar
- playerrevive_compat-1.0.3-f4fdba6.jar          -> playerrevive_compat-1.0.4-daf51f2.jar