Skip to content

Rocket-R v1.0.1 Public Release

Latest

Choose a tag to compare

@ThatGuyMcd ThatGuyMcd released this 27 Sep 22:48
· 2 commits to main since this release
image

Release notes

1.0.1

  • Added a Mods tab for installing code mods and texture packs, choosing profiles
    and changing mod settings. Modded profiles use their own saves.
  • Included Modern Analogue Camera 1.0.0 by ThatGuyMcd. Use a right stick, mouse
    or keyboard, adjust momentum, invert either axis and remap the camera inputs.
    The three original zoom levels and first-person view are supported. Settings
    and the camera's on/off switch work during gameplay.
  • Kept the game's camera obstacle checks, with corrections for tight corridors
    and ground contact.
  • Added mouse buttons, wheel directions and optional mouse movement bindings
    to Controller Studio and camera mod settings.
  • Fixed close-wall clipping when using a wider field of view.
  • Smoothed the sky's movement and corrected its alignment at wider FOV settings.
    Sky dithering reduction is under Graphics → Image. (Caution!: This has been found to cause issues. Please make sure the "Sky dithering reduction" setting stays at zero for now while i look into this.)
  • Fixed interpolation of Rocket's rolling wheel, including its squash movement.

Windows x64, Linux x64, Linux ARM64, Steam Deck and Android ARM64 packages are
available. Both Linux architectures include AppImages. See
testing for the checks run and the remaining device coverage.

Warning

The Android build is HIGHLY EXPERIMENTAL and will have graphical issues; stability isn't fully achieved yet. It may not start at all on older devices. I am looking into this and plan on bringing this up to the same standard as the other builds as soon as possible. I have left it up for now, but it's not going to run well on anything other than a flagship android device. My apologies.

If you are looking for MODS, they can be found here!

https://github.com/ThatGuyMcd/Rocket-R/releases#release-MODS