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OpenMBG - Modern Edition

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@RandomityGuy RandomityGuy released this 13 Nov 19:56

Features a rewritten rendering pipeline that utilizes WebGPU (much thanks to a dedicated Torque3D developer) as well as providing native Mac support for 10.15 and above, both Intel and ARM.

Please note that this edition has an updated TorqueScript Interpreter and as a result, it will not function for mods that don't have source available or use only .dso files.

Greater attempts have been made towards replicating the physics calculations to be identical to Windows version of MBG (error bounds of 10^-15 to 10^-10), so you may find that some .recs sync and some don't.

The source code access is only an invite-only at the moment while its underlying engine is refactored and rewritten over time to be fully compliant with MIT license (which it isn't currently). Please fill the form here in order to receive access. (We usually accept all requests)