Skip to content

Hello! I am actively testing a wide variety of PC titles on a Samsung Galaxy S25 FE (Exynos 2400 / Xclipse 940 GPU, 8GB RAM, UFS 4.0) using Winlator with the ExynosTools wrapper. #134

Description

@mahack39-beep

Hello! I am actively testing a wide variety of PC titles on a Samsung Galaxy S25 FE (Exynos 2400 / Xclipse 940 GPU, 8GB RAM, UFS 4.0) using Winlator with the ExynosTools wrapper.

Below is my comprehensive breakdown of performance benchmarks, stability, and rendering bugs across 12 different games:

  1. Counter-Strike 2: Unplayable. Severe low FPS (around 5–15 FPS) combined with VAC anti-cheat errors and broken mouse input routing.
  2. Hello Neighbor (DirectX 11): Great stability and optimization, running smoothly at 60+ FPS.
  3. GTA IV (DirectX 9): Highly unstable frame pacing and stuttering, fluctuating radically between 15 and 100 FPS.
  4. GTA V (DirectX 11): Solid and stable FPS, but suffers from frequent, random crashes (likely memory leak or driver crash).
  5. Stray (DirectX 11): Very poor performance, runs at roughly 20 FPS even at the lowest settings (640x480 resolution), likely due to heavy BCn texture decoding overhead on the CPU.
  6. Escape the Backrooms: Fails to render completely, resulting in an immediate black screen on launch.
  7. Escape the Backrooms Together: Decent performance (40-50 FPS), but heavily plagued by severe visual artifacts, flashing textures, and glitchy geometry.
  8. Cyberpunk 2077 (Patch 1.6): Completely unplayable for real gaming due to heavy input lag, but managed to squeeze out around 15-20 FPS at 640x480 resolution on ultra-low settings.
  9. Mortal Kombat 9 (2011): Very good! Runs flawlessly at a stable, locked 60 FPS on medium settings.
  10. Mortal Kombat X: Great optimization, runs perfectly at 60 FPS on medium settings.
  11. Fallout 3 (DirectX 9): Incredible performance, running at 120+ FPS smoothly.
  12. GTA San Andreas (PC Version): Perfect performance, running at a stable 60-100+ FPS smoothly on maximum settings.

Hardware observations: The raw computing power of the AMD RDNA3 architecture is exceptional, as proven by the Mortal Kombat titles, Fallout 3, and GTA SA, but software translation wrappers (DXVK + Zink + ExynosTools) cause heavy overhead and rendering anomalies in newer open-world or heavy-textured games.

I am ready to capture Logcat logs, test experimental Vulkan/Mesa/Zink driver configurations, or try any modified library builds you have for the Xclipse 940 to help debug these bottlenecks. Thank you for your hard work!

Originally posted by @mahack39-beep in #90 (comment)

Metadata

Metadata

Assignees

No one assigned

    Labels

    answeredAMA bot has answered

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions