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Changelog: (BIG Update from 28/06/2024)
- Fixes to cleo opcodes.
- Fixed helidust not appearing for Hydra.
- Added ParticleEx XBOX particles.
- New exported function "LogExport" that you can use to log something to a CParticleVC.log file.
- Removed the particles camera draw distance limit. You can still toggle it.
- New ini setting "Use headlights pos for damaged engine smoke", which determines, is headlight dummy used for engine smoke pos, or engine dummy?
- Fixed too wide muzzleflash for assault rifles.
- Replaced shattered glass particles.
- Added sounds for gunshells (i'm sorry).
- More custom weapons support.
HOTFIX from 29/06/2024: Fixed drive-by not shooting.
HOTFIX from 30/06/2024: Fixed sniper rifle not having any bullet impact particles in the aim mode.
HOTFIX from 02/07/2024:
Fixed stowaway being impossible to finish, due to code mistakes.
Lil update from 03/07/2024:
Added second gunflash pos adjusting, since it's misplaced.
Update from 07/07/2024:
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Added motion blur for sniper rifles while aiming (If u have a custom sniper rifles, you can add them in .ini), and during drunkness.
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Fixed sometimes gunflash were not appearing.
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Fixed crashes on Zombie Andreas.
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New opcode "1350" which adds the ability to set the motion blur overlay. More info on "VCParticles CLEO Opcodes documentation.txt" file.
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During "Assertion failed!" errors, there may be a description of the expression failure, to help fix this error.
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Some new logging stuff
